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Messages - fskn
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71
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: May 18, 2021, 12:40:19 am »
Thank you, Sein.
I know I could (sort of) make the upper body of that walk-with-sword-in-hand animation move up and down a little bit, which I think would improve it, but I'm holding back on adding more frames. Doing that with the jump is paradoxical, especially because so little could be reused from one frame to the next... But I'm playing around, and learning more about animation as I do it. That *may* (I guess......) help me when doing the next animations.

Reusing stuff will be key, by the way. Which I'll analyze in the future when I'm optimizing everything and pulling my hair off.
So far I've been analyzing some well animated NES games, and boy, would they reuse their tiles...

By the way, I may have to cut that smear from the first attack animation because of that. I don't think it could be reused anywhere else.
But I'll do more tries, see what works.

72
Pixel Art / Re: Robot Walking and Attack Animation
« on: May 18, 2021, 12:25:11 am »
You have to post the address of the image, not the address of the webpage where it's contained.



The trail of the sword looks very noisy... What was the intention behind it?

73
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: May 17, 2021, 11:54:00 pm »
Thanks.
I think I'll have to cut a lot of that to make it fit on an NES cartridge, though... Which is going to be painful.
But the process is being fun so far. :P

If someone who knows this stuff has been reading, they're probably thinking "Eeeehhhh.... That ain't gonna work." :lol:
As soon as I have something more substantial I'll go to nesdev to get my ass kicked.

74
Pixel Art / Re: Barbarian sprite with NES specs [C+C]
« on: May 17, 2021, 06:34:54 pm »
Initial jump test.



Not satisfied yet, and I think I'm using too many sprites.
(ignore the poof.)

Oh yeah: I changed his belt. :P

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EDIT: And just because this is so damn fun...


75
Pixel Art / Re: Barbarian sprite with NES specs [C+C]
« on: May 16, 2021, 11:54:38 pm »
I would love it if I could put it on a cartridge, and I haven't yet looked at how that could actually be done, although I have seen some people release cartridge games (Brad Smith's Lizard and toggleSwitch's Project Blue come to mind)... But it has to at least run on an emulator, and on an NES via an Everdrive (basically a cartridge with an SD card in it, in which you can load NES ROMs).

That's what I'm aiming for, anyway. But it's going to take a while until we get to that point...

I may be shooting myself in the foot by making so many animation frames that may need to be discarded judging by how few frames characters in NES games usually have, but at least that's good for practice. It's been a loooong while since I've done anything similar to that, and when it works it's really satisfying.

For the BAPT (:lol: abdominal armor? I don't know) I'm thinking I *could* alternatively do like a Mega Man thing and overlap the main sprite with another 8x8px one (well, actually more than just a single one if we account for animations) with 3 more colors, but that has its drawbacks. I'll have to use those 3 extra colors somewhere else at all times (which isn't necessarily a bad thing...), and that would count towards the 8 8x8 sprite per scanline limit, which like I said before I'm trying to avoid... But it's really tempting! ;D

I'm having a bit of trouble drawing the jumping frames straight into pixel art, thus why I'm resorting to sketching them on the side...

Thanks for the feedback, cels!

76
Pixel Art / Re: Barbarian sprite with NES specs [C+C]
« on: May 16, 2021, 09:44:59 pm »
Thinking about how I'm going to approach jumps and falls.


77
Pixel Art / Re: Some characters
« on: May 16, 2021, 03:22:51 pm »
I'd push his shoulders back a bit, emphasizing the posture:





And a few other little thingies, like raising his lantern arm/elbow just a touch.
Not sure about what I did with the leg, though.

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EDIT: Oh yeah, the head isn't necessarily a problem, as long as it is about the same size as the other character's heads.

(I think I'm going to start calling this kind of thing "oomphasizing". :P)

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EDIT 2: Actually, I think I would tilt that hat back too. Just to make it a bit more natural.




78
Pixel Art / Re: Barbarian sprite with NES specs [C+C]
« on: May 16, 2021, 12:46:14 pm »
Nice, so it's just a simple and modern take on a classic genre, with retro restrictions. I like that.  :y:
Well, I intend it to actually run on the NES...

The new animation looks good but a bit choppy in the transition between frame 5 and 6. His left leg suddenly leaps forward while his right leg keeps the same stable speed.
Hm, you're absolutely right.

Thanks, cels.

---

There.



Also gave him a bigger belt...armor...protection thing.
(hopefully it reads as that and not as his belly.)

79
I think it looks very readable, except maybe for the lamb. But that can change once you animate it.

Actually, the lamb could have stronger shadows under its head, like:


80
Pixel Art / Re: Barbarian sprite with NES specs [C+C]
« on: May 15, 2021, 10:44:36 pm »
Working on a font.
Technically I could use 2 more colors and do some AA like in the font I was using... And if I end up *not* having any dialogues, it could be better to just that other one. But.



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So, um... Yeah.



(7 frames, not 8. Didn't follow any method, just started inbetweening until it felt alright.)

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