Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Alex Sinigaglia
Pages: 1 ... 5 6 [7] 8 9

61
Pixel Art / Re: Stance animation
« on: August 22, 2014, 02:23:23 pm »
Have another one instead. :P

Roll (Megaman) MvC. Base sprite made by Karasai/MegamanRockX2.

Now I'll finish the Dudley stand.

62
Pixel Art / Re: Metal on Metal sparks
« on: July 15, 2014, 01:06:48 pm »
I added five more frames for the spark  ;D

Slow:


Fast:

63
Pixel Art / Re: [Critique request] Brawler Knight Hook Punch
« on: July 12, 2014, 06:33:03 pm »
I completely agree with you about deleting those extra nonsense frames.

Here's my opinion.

I disagree with that, because having more frames, if drawn carefully like you did, gives more quality to the animation. I think it's all about the timings, the frames that show very little movement should be much faster than the others.
I edited the timings:


And now let's make a comparison:


Okay, maybe I made the animation faster, but I think the anticipation is still present in my "edit" (I have done nothing, as I said I just altered the timings on the frames of the original gif).

64
Pixel Art / Re: Stance animation
« on: July 10, 2014, 09:51:01 am »
I forgot to post the update: :yell:

Gloves and shoes finished, next thing I have to colour is the pants (or jeans or trousers, or whatever you want to call them).

I agree, cleaning everything is hard, but recently I thought of doing one piece of the sprites at a time: I worked on the gloves and the shoes, I will colour the pants on all sprites, then I'll proceed to the arms, then his shirt, after that the head, all to keep some consistency.


:crazy: I'm not smart.

Joking, but yes, like you said later, I think it's better to redraw everything, so I train more in spriting. The knee movement might be exaggerated, so that will be one of the first things I'll fix.
Thanks for the comment. :)

65
Pixel Art / Re: [C+C] Witch Sprite
« on: June 24, 2014, 09:19:15 am »
I couldn't help but make an animation:

I hope it can be helpful for your project.

I didn't animate the hat on purpose.

66
Pixel Art / Re: Stance animation
« on: June 23, 2014, 06:13:38 pm »
Necrobump! ;D

It's me again!

I tried a different approach, but there are a lot of errors like the right knee (artist's left).

67
Pixel Art / Re: run and slash animations
« on: June 06, 2014, 11:31:11 pm »
I wanted to give this animation a new frame and the blur effect for the sword:


I didn't make anatomy edits, only the blur and the new frame (edited from the last frame of the original gif).

68
Or it is from BlazBlue? --> I've only played it a little so I don't know the characters
Also what is MFG? --> http://mugenguild.com/forum/index.php ?
1- already answered but yes, it's from Blazblue.
2- MFG= Mugen Fighters Guild= the link you wrote.
Oh do you think you can tell me how you recapture the blazblue sprite styles?
Like ripping?
In MFG there are already rips of the game: http://mugenguild.com/forum/topics/blazblue-complete-resource-thread-151363.0.html
...
Sorry if this sounds like an advertisement post or whatever.

69
Hey, you here too! ;D

70
Pixel Art / Re: New to Pixel Art looking for C+C
« on: May 16, 2014, 01:34:19 pm »
Did you think of a lightsource when making this? Because I can't find one.
The contrast isn't that evident. You have too many colours that are similar, for a sprite of this size you can cut off some of them (my opinion).

For the red tones you have four colours, you can have only two.
For the black/grey tones (1st sprite), you have a total of ten colours, if I were you I would use just four (five at most).
For the white/grey tones (2nd sprite), you have eight colours, you could go with four here too.

With your first sprite:

I changed the palette a bit so that he has less colours. I know it's rushed and all, but I hope it gives you a better idea of the contrast: the character has a bit more of character (heh) and he seems to be lighted from the right now, albeit there's something wrong in that left leg (our right). This to say to not use lots of colours that look the same.
I went with six colours instead of five... well, I could have used five now that I think about it: the lighter colour in his helm could have been black.

Pages: 1 ... 5 6 [7] 8 9