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Messages - Alex Sinigaglia
Pages: 1 ... 4 5 [6] 7 8 9

51
General Discussion / Re: Read the Rules, then introduce yourself here.
« on: February 13, 2015, 12:39:41 pm »
Welcome!  ;D

52
General Discussion / [Tool] 3D to 2D Blender Pixel Shader
« on: February 13, 2015, 10:16:40 am »
http://www.cgchannel.com/2015/02/this-free-blender-shader-turns-3d-models-into-pixel-art/

Quote
Free Blender shader turns 3D models into pixel art

Japanese artist Toshihiro Kushizaki has released the Pixel Art Shader: a free Blender shader that should convert any 3D model into old-school pixel art.

To render out a pixel art image, you just need a 3D model in .x format and a palette texture, which defines the set of colours to be used; but you can augment the result with standard texture maps, even including AO.

The image is generated in BMP format, and the results look pretty good, at least in the demo scene.

There’s a detailed online manual, but like the rest of Kushizaki’s site, it’s in Japanese, so if you’re a non-Japanese-speaker, you’ll need to navigate Google Translate.

Download the Pixel Art Shader on Toshihiro Kushizaki’s website (Automatic English translation)

Read an English-language user-contributed tutorial on using the shader.


Other examples:






I didn't see this posted here, so here it is. As always, please move, merge or delete this topic if it already exists or is in the wrong place.

I guess there already are tools that can make this happen.
Still, give it a try if you're interested and skilled with Blender.

53
Pixel Art / Re: (wip) Kindergarten teacher (c+c)
« on: December 12, 2014, 11:09:05 pm »
He's breathing from his legs.
He has no neck, but that's a feature your style has, right?

54
Pixel Art / Re: Idle Breathing Animation! [C+C]
« on: December 11, 2014, 12:44:05 pm »
It's a bit difficult to animate sprites of this scale and adding in-between frames is worse.
I disagree, I've made sprites smaller than this animate with way more frames. As long as the keyframes are solid, it doesn't matter.
I was saying about the difficulty, not that it's impossible. And then that's my case, other people may find animating in a smaller scale much easier than doing that in a bigger scale; I should have said that.
I agree with your point about the keyframes.
Also I revamped the Idle animation using most of the feedback that was given (again.. any feedback would be greatly appreciated):

That's what I meant.
A little more movement on his hair (don't just animate the spikes/tufts) and on his front and it'll be perfect.

55
Pixel Art / Re: Stance animation
« on: November 07, 2014, 02:59:32 pm »
I forgot to post these here.

I finally finished this!

Also another one:

Shun from SFA: The Animated Movie. With blue hair because of colour separation.

Also, I'm sorry that every time I post in this topic it's an almost necrobump or a real one. But I have to update you guys. :)

56
Pixel Art / Re: Puppet/modular animation: taking the plunge
« on: November 06, 2014, 09:55:20 am »
Felo_Llop didn't leave Mugen. I'll ask him about the rips.



He re-uploaded them: http://mugenguild.com/forum/topics/rumble-fish-163247.msg2043527.html;topicseen#msg2043527

The rips were done by Wuwo who was a Mugenchina user.

57
Challenges & Activities / Re: The Daily Sketch
« on: October 13, 2014, 10:53:40 pm »
I think this fits here (even if I didn't do it today):

Kung Fu Man vs Suave Dude (Mugen) doodle drawn in fifteen minutes (I think).

58
General Discussion / Re: Read the Rules, then introduce yourself here.
« on: October 11, 2014, 12:23:24 am »
Welcome everybody, enjoy your stay here.  :)

59
Pixel Art / Re: Stance animation
« on: October 09, 2014, 11:11:14 pm »
It was a while, huh?

I updated Dudley:


Also I fixed Roll's stand animation:

60
Pixel Art / Re: Idle Breathing Animation! [C+C]
« on: October 09, 2014, 11:10:10 pm »
It's a bit difficult to animate sprites of this scale and adding in-between frames is worse.

How many frames do you want to add? How is he like (in terms of personality)?
Little sprites usually move and do something in place instead of breathing. I'm not saying to scrap everything (it can be helpful in other cases), but try to think about the idle in a different way.

If you want to keep him breathing or stand still, go crazy with the hair and the two blue stripes (think how the wind could hit them).
If you want him ready to fight, you could think about another pose, more suited to fighting and go from there.

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