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General Discussion / Re: Read the Rules, then introduce yourself here.
« on: February 13, 2015, 12:39:41 pm »
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Free Blender shader turns 3D models into pixel art
Japanese artist Toshihiro Kushizaki has released the Pixel Art Shader: a free Blender shader that should convert any 3D model into old-school pixel art.
To render out a pixel art image, you just need a 3D model in .x format and a palette texture, which defines the set of colours to be used; but you can augment the result with standard texture maps, even including AO.
The image is generated in BMP format, and the results look pretty good, at least in the demo scene.
There’s a detailed online manual, but like the rest of Kushizaki’s site, it’s in Japanese, so if you’re a non-Japanese-speaker, you’ll need to navigate Google Translate.
Download the Pixel Art Shader on Toshihiro Kushizaki’s website (Automatic English translation)
Read an English-language user-contributed tutorial on using the shader.
I was saying about the difficulty, not that it's impossible. And then that's my case, other people may find animating in a smaller scale much easier than doing that in a bigger scale; I should have said that.It's a bit difficult to animate sprites of this scale and adding in-between frames is worse.I disagree, I've made sprites smaller than this animate with way more frames. As long as the keyframes are solid, it doesn't matter.
Also I revamped the Idle animation using most of the feedback that was given (again.. any feedback would be greatly appreciated):That's what I meant.