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Messages - thebombsauce
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21
Pixel Art / Re: Young woman sprite
« on: March 22, 2014, 06:32:33 am »
Thank you very much for all of these references and the encouraging words! Here is what I have thus far, I'm aware the head needs to bob, hair needs to move and the body needs to rotate but those are very complex and I would like to get the basic limb stuff as good as I can get it, as usual any criticisms you all have


22
Pixel Art / Re: Young woman sprite
« on: March 20, 2014, 05:41:16 am »
Alright well heres where I'm going to really need some help, I tried to start animating a running animation but all the references I found have an isometric-ish idle sprite (like mine) that goes into flat 2d when running. However I really like the idle sprite so if anyone has a reference of that sort of sprite doing a proper running animation or a way to make my flat 2d version look better I would truly be grateful. Heres what I have so far I only animated one leg before I realized how much I dislike the look of the sprite so everything else is either static or not yet in existence.



23
Pixel Art / Re: Young woman sprite
« on: March 19, 2014, 01:02:04 pm »
I'll consider it, it should be easy to change later on if I feel its necessary, as it stands I think the line eye looks kind of cold and distant which fits what I'm doing better. That aside would you say I'd be safe to start animating these?

24
Pixel Art / Re: Young woman sprite
« on: March 19, 2014, 12:14:57 pm »
Yeah its mean't to be a small mohawk so I'm happy that its conveyed as such, can you elaborate on what you mean by splitting the dark line in the middle though?

25
Pixel Art / Re: Young woman sprite
« on: March 18, 2014, 04:56:33 am »
Alright so I studied what you guys did and while I don't really love the stylized way they look now (would look great in one of those old adventure games though) I like some of the different features and shading so I spent about 2 hours making some changes and making a guy version of it so I'd like to know what you guys think of it now and once again thank you very much for all the help



26
Pixel Art / Young woman sprite
« on: March 17, 2014, 08:18:14 am »
I made this sprite of a young woman with white hair wearing a red jacket, I would like general advice of course but also advice on making it look more feminine and perhaps less old


27
Pixel Art / Re: [wip] [cc] Steam punk turtle
« on: March 12, 2014, 08:45:20 am »
Alright so for the wood texture I looked through tons of tilesets and work from others for inspiration and found this looks best. As for the for the cannon hole and feet shape I think we will have to agree to disagree I've moved the cog joints to make it clearer that they only serve to turn and compress or decrompress a metal rod within the leg, but the cogs now stand in serious contrast with everything, I would greatly appreciate along with more general critique some help on redesging the cogs and making the turning more apparent.



28
Pixel Art / Re: [wip] [cc] Steam punk turtle
« on: March 10, 2014, 11:09:12 am »
The two slits that appear under the cannon are eyes in the new one I've changed it a bit to hopefully make it both more apparent and more robotic, I added the cannon hole and redid the gears, as for the angry eyes this was meant to be a metal plate with scratches that was screwed in. I've made it more metallic and removed the scratches until I can figure out something more apparent looking, I made all the shading on the legs and feet and cogs diagonal like the cannon but I will have to do some work on the wood texture. As for the animation I think the cannon looks much better and the seperation was an error (thanks for catching that) tell me what you think



29
Pixel Art / [wip] [cc] Steam punk turtle
« on: March 10, 2014, 03:33:33 am »
Sorry if this is too soon to make a new thread but I got some really good advice last time and I would love to hear what everyone has to say on another piece I've been working on.


30
Pixel Art / Re: [wip] wooden robot
« on: March 09, 2014, 06:02:01 am »
well alright I redid the colors using db32 palette and bent back the arm (don't know how well that reads) so how does it look now






edit: unless anyone has anymore qualms with it I'm thinking its looking pretty done big thanks to everyone for the help, as for the mingun I feel that the current animation is fine as he is a robot and the recoil kind of goes against the motionless solider feeling I'm going


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