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Messages - thebombsauce
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11
Pixel Art / Re: Run animation for an RPG Beatemup
« on: March 25, 2014, 03:05:37 am »
You might want to lower the complexity, at this complexity its probably going to be 8 frames or bust. You can either go the way of terraria and make super simple sprites. Or the way of starbound and just become such a skilled spriter that you can knock out full sheets for every set of armor.

12
Pixel Art / Re: Young woman sprite
« on: March 23, 2014, 07:49:53 pm »
Alright well here is what I am ready to call a finished product, once again thank you so much for all your help




13
Pixel Art / Re: Young woman sprite
« on: March 23, 2014, 06:19:51 pm »
I fixed the bob according to your first point, and the I think the crotch thing we are just going to have to agree to disagree thought I will shade the top of the pants to maybe give them some motion, I was actually looking at action poses and I think just a simple lean into the run looks good, I'm really liking the look of this and I'm thinking after I shade the legs I'll be ready to call this done if you haven't anymore qualms



also unrelated to this but how long have you been drawing, spriting and animating and do you do this professionally?

14
General Discussion / Re: The Cyberpunk Jam !
« on: March 23, 2014, 10:50:07 am »
I really liked the art in the game, infact the only part I didn't like was that the 4 robots you have to shoot before the bouncers kind of ruined the pace of the game.

15
Pixel Art / Re: 8x8 Game Sprites (Critism pls)
« on: March 23, 2014, 10:32:40 am »
I use gifmaker.me at 100 speed to make gifs if that helps you at all.

16
Pixel Art Feature Chest / Re: Running knightman
« on: March 23, 2014, 10:23:30 am »


So I think I'm just about ready to start adding detail in to this sucker.  :D

I liked what you had before better, I don't think that him just pausing in the middle of the run adds weight as much as it interrupts the flow of the actual run.

17
Pixel Art / Re: [WIP] 16-color palette sprites and tiles
« on: March 23, 2014, 10:19:52 am »
Just from a quick look I think the very dark brown holes are unnecessary and ruin what I think is otherwise a very good dirt tile.

18
Pixel Art / Re: Young woman sprite
« on: March 23, 2014, 09:39:11 am »
So first off I want to thank you immensely for going above and beyond to help me improve my art. As for your suggestions the Rayman one was very helpful and I used it to make better legs and arms by just connecting the shoes and hands after I draw them, as for the body bob I did the best that I could but I had to change the timing a bit since if the timing is too jerky it will look bad regardless. As for the crotch criticism I took a line off of the pants but I honestly can't completely perceive what you are talking about.

here is what I have now after about an entire night of doing and redoing


19
Pixel Art / Re: Young woman sprite
« on: March 23, 2014, 12:17:32 am »
Yeah I agree that I need to redo the legs they are the worst part, but how exactly do you move the torso up and down without extending its size? wouldnt it just disconnect from the rest of the sprite?

20
Pixel Art / Re: Young woman sprite
« on: March 22, 2014, 10:18:26 pm »
alright i took all of your thoughts into consideration and have ended up with this, I'm starting to like the look of it but I still think it needs work


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