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Pixel Art / Re: Run animation for an RPG Beatemup
« on: March 25, 2014, 03:05:37 am »
You might want to lower the complexity, at this complexity its probably going to be 8 frames or bust. You can either go the way of terraria and make super simple sprites. Or the way of starbound and just become such a skilled spriter that you can knock out full sheets for every set of armor.