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Messages - Kosvid
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31
It is wonderful, even magickal. The only thing I don`t like really much is that all the blue lights are overblurred, especially on the first picture. And the main character, in my opinion, is too... simle. Try to make him more stylish so he would suit the game atmosphere.

32
Pixel Art / Re: Need Drastic Help with my Black Fading Sprites
« on: March 31, 2014, 05:35:59 pm »
Could someone give me an example?

Sort of


33
Pixel Art / Re: Young woman sprite
« on: March 17, 2014, 08:55:48 am »
Umm.. May be you shold try with something a bit less complex than drawing peolpe? That is to say, you make new and new pictures (even with animation) without refining the previous ones well. Try to choose one idea you`d like to draw, and draw it without any haste. I`ve been doing my avatar for 21 days so far (not every day, though, but nevertheless) and my first work I started in January is only ~20% completed.
So. Start with something simple, make it accurately, do your best and don`t rush to ask for a help until you feel you`ve run out of your skills. Your problem is that you are trying everything at once and don`t take it serious.

34
Pixel Art Feature Chest / Re: Tiles
« on: March 17, 2014, 08:35:58 am »
The sand tiles remind me of Stronghold Crusader`s dune tiles very much. So if you are aiming at a desert surface, just work on the segment placement so that they would not be so frequent. And add some ground cracks. You may refer to Stronghold. :)
Can`t say anything about the grass tiles, but I thing the resolution is too small to use dithering on the rocks` shadows.

35
This background is awesome. I can`t remember any mobile game backgrounds to be that good.
The idle animation, however, seems a bit strange to me. Not the pose, but how his body moves. I think you overdid it. :) The movements should not be not so.. mm.. big, also you should remember that he is wearing a suit. That means the movements must be less visible. But here even legs are moving due to just breathing.  ;)

36
Pixel Art Feature Chest / Re: Cosmos-X game mockup
« on: March 14, 2014, 09:24:10 am »
"Илья Муромец"  ;D

Now everything looks much refined in comparison with the first version. I liked the blue planet more, though. But the purple one is a good one, too. Try to combine these colours - I think they can make a better complex appearance. There are few discrepancies (for example, there is no way to the ship`s doors and an additional useless door near the ship`s engines), but I believe those are just WIP rough drafts, and you`ve been going to fix them.

37
Pixel Art / Re: Background for a runner style game
« on: March 13, 2014, 10:07:21 am »
Very nice, I like it. It reminded me of some good games like Canabalt and Playman ER. Even the black floor doesn`t look weird.
There are some things, though, that do look weird. First of all, I think if you make something in pixel art style you shouldn`t only add it (unless it is kind of an easter egg), you should make everything in this way. I`m talking about the sun, of course. Also the clouds seem to be off since their pixel size doesn`t match the buildings` one. They are also blurred, I see. I`m not sure it is the best decision to make them not-eye-burning.
Then, some logical aspects: the crack-holes on buildings (especially in the one right to the sun and the most right ones) have the background colour like there are no walls behind. The fence (left) is OK, the building in the middle is also alright as it seems to be totally destroyed. Use another colour or add the destroyed walls (of another colour, again) behind the crack.
Then, I guess you drew all the layers separately and just connected them in a gr. redactor like Photoshop. The problem is that sizes of the pixels don`t match here, too. It is seen well on the wires. may be you did it specially (or you just don`t care), I don`t know, but I think the picture would look more harmoniously with entire scale of the pixels.
So, now it is a good background, but it has lots of things to improve and make it better.

P.S. Sorry for my English if it`s too bad (I feel it is). ;D

38
Pixel Art / Re: [WIP] Construction scene|C&C appreciated
« on: March 11, 2014, 09:33:50 am »
Despite I see no purpose here but "okay-I-want-to-draw-something" (Excuse me if it sounds too rude), I see the problem with scale. Either the people are too small or everything else is big. One rung of the stairs seems to be half-man size, and the elevator - it is enormous! All the buttons are much, and the top buttons are MUCH higher than the people. The mechanisms are also too big and strange. Or I just don`t know how elevators work.
Will there be underground constructions? If not, the ground level is too high. If yes... Well, that`s where the elevator could be really useful - to transport stuff from underground and back.

But all of it is just technical trivia. The main thing I`d like to see here is an idea. Construction.. and.. so? Construction of what, at least? I can`t figure out the purpose of these strange buildings. Or may be I just don`t see your hidden idea? :) Tell us what you want so we could help you reach it.


39
Pixel Art / Re: Town Blacksmith
« on: March 03, 2014, 08:48:52 am »
I`m not sure if the anvil is too overturned or it is supposed to be set like that, but I see only one important thing: why does the blacksmith pulls his hand back instead of just lifting it up? It doesn`t seem to be very natural. May be you tried to show how heavy the hammer is? Anyway, even if it is kind of his style of forging, it lasts quite long for such a heavy thing as a hammer.
Also I would add an animation of the air distortion over the smoke hole.
Everything other looks fine, good work.

40
Pixel Art / Re: All my pixel art :)
« on: February 27, 2014, 04:01:48 pm »
I really like the third one (the scene on the Moon) [Is the idea yours? It looks unlike your other works.], although it has lots of things to work on. Firstly, I don`t like the edging of the flag. I usually use the same colours as the ones near the edge, but a but darker (how much, depends on the brighness of the surface it touches). Then, the shadows are different (the ground under UFO says that the light source is on the right, the ground under the astronaut says it`s above), moreover, the flag has no shadows at all. I also like the minimalism, but your picture seems to lack something. At least don`t draw stars in one pixel - try to use "+"-form with the brightest pixel in the midle of four a bit darker ones. And try to add something - may be it will get the picture better. May be not. I don`t know.

I let others to say something about all the other pictures, because, as you can see, if I write about each one, my text post will be as big as yours with pictures.  :lol:

The only thing I want to ask: is that just a specific style in the first picture?  ::)

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