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Messages - PsylentKnight
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241
Pixel Art / Re: Sad Clown [WIP] [C + C]
« on: December 17, 2013, 11:54:05 pm »
@Stava: Thank you, I really like that... the shading is nice and crisp. However, his head shape and especially his yellow skin are important to the character.

@AgentK: Wow, thanks, just doing that really helped a lot. I think I'll do some tweaks with that one and experiment with hue shifting and saturation. I'll probably also either shorten the nose or bend it towards his right a little so that its more separate from his hair.

And yea, his arm is supposed to be crippled, he's just generally a pathetic character. However I don't think its adding anything to the character, so I'll just take it out as I said before.

242
Pixel Art / Re: Sad Clown [WIP] [C + C]
« on: December 17, 2013, 04:06:59 pm »
Ok, I think it'll help clean up the clutter on his face a lot if I shorten his nose to the traditional round clown nose rather than the droopy thing he has lol. I'll also just erase the left arm.

I'll try to tone the colors down a notch, change the light source and try some hue shifting... I would have done that earlier, but I'm working in ASEprite and editing the color palette is such a pain.

Will report back later with Sad Clown 2.0.... thanks for the help.

243
Pixel Art / Sad Clown [WIP] [C + C]
« on: December 16, 2013, 05:48:17 pm »
I'm working on a platformer.  This is just my third character, a NPC that will reside in the hub world (a dark carnival). I'm fairly new to pixel art, graphite is my usual medium. I've read a lot of tutorials and gained a lot of experience from the first two characters, but I feel like I'm missing something, so I came to see what you guys thought before I started animating. Should I outline the character with a darker outline so he'll stand out against the background better? Are the colors too highly saturated?




Just for reference, the doodad on his head wipes his tears away as his eyes fill up, and the balloon is tied to a noose around his neck. Hopefully those will become more evident once I begin animation. Thanks in advance.

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