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Messages - Kich
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Pixel Art Feature Chest / Re: Room interior; RPG-view (help on shading)
« on: December 09, 2013, 07:28:38 am »
Hey ho! Oh, my brain knew that something wasn't right on those walls, it really goes much better being darker.

I made some improvements following your explanation, moreover thank you for that and for your edit. I think now shadows are taking shape. Btw I'm not very happy with the couch's empty top, maybe I'll add some curtain fabric over the left side of it to deceive a little bit (or maybe not).

Should I change something or I keep going?

Pixel Art Feature Chest / GR#164 - Room Interior - RPG-view Gameart shading
« on: December 09, 2013, 01:27:11 am »
I started this piece based on a sketch I made last week. Never mind the plaster corner on the northeast, I replaced a standard tile for testing. I'm going to detail it to semi-realistic, but before that I want to get shading right.

The matter is that I'm not knowing how to shade it. I know my main light source is the window (whereas it's a daylight), but theory is punching practice on the face. :'(

This a3um's Study is kind of a inspirational piece, always when I think sun rays and shadows I remember those dust pixels on the light and I drool. :0'

Any thoughts, please?

Pixel Art / Random WIP (C+C)
« on: November 23, 2013, 10:06:40 pm »
Wazaaap :D

I was watching a movie these days and in this specific scene I had a instant wish to make it in pixel art. Don't even know why, the scene wasn't that whoa omg omg this is amazing, but now I want to finish it. I'm having some issues to keep on it, btw. As a realistic interpretation, I guess it's ok to put a lot of detail on it, yes?

Colors are being a problem too. Anyways I'm willing to hear any thoughts and everything. The ref:

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