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Messages - Johasu
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131
Pixel Art / Re: Shading Guns :)
« on: February 07, 2014, 03:05:38 pm »


I have very little experience playing with metal lighting/shading and guns in general.
However, on such a small piece the black outline is killing your ability to shape the piece. The curves look like straight boxy lines and the lighting is difficult to define that way.

I tried an edit.  Took the contrast between your highlight colors and the black border down and cleaned up a lot of the color variation.  Again this small you don't need 15 colors to define shades of grey.  3 or 4 is probably sufficient.
Mine came out really dark at 1x view, but maybe that's good for this size/distance.
Someone else will likely be able to help you much more than I can.

132
Pixel Art / Re: Mountain River Scene[C+C PLZ]
« on: February 07, 2014, 12:40:00 am »

Worked on the water a bunch more.  Taking the reflection of the light to a new level and working with the shallows reading darker.
Cleaned up some stray pixels and such in the trees and that too.
Comments?

133
Pixel Art / Re: Mountain River Scene[C+C PLZ]
« on: February 06, 2014, 08:12:09 pm »
A few reference links I have been glancing at.
]http://www.danheller.com/images/Canada/Banff/mountain-stream-big.jpg[url]
http://www.publicdomainpictures.net/pictures/10000/nahled/mountain-stream-26081284383334cLVb.jpg[/url]
http://imgstocks.com/wp-content/uploads/2013/09/Rocky-mountain-stream-got-dirt-nature-photo-contest.jpg

Not to argue, but most of the references I am using (general mountain river/stream scenes) show much brighter water.  The sunlight reflects from the open sky above and even in darker thinner expanses the water is still the brightest area of the photo.
Very shallow streams have a dark appearance like this when you can see the rocks directly below the water.  Evening scenes or heavily shaded areas tend towards darker waters as well.
I have attempted a few stabs at a much darker water like his and haven't been satisfied with the results as of yet.
Maybe I'm going too dark.  I don't know.  At any rate I haven't been able to nail down a good feel with darker colors the way his did.  (  :'(  )

134
Pixel Art / Re: Mountain River Scene[C+C PLZ]
« on: February 06, 2014, 06:03:59 pm »

Worked on the water some.  Not sure about this yet.  Looking at references of mountain rivers and streams.
Played with the trees some and brought the background trees to a lighter color as suggested.  (Edit:  I'm still playing with that gravel.)
[Thoughts?]

135
Pixel Art / Re: Mountain River Scene[C+C PLZ]
« on: February 05, 2014, 11:48:16 pm »
~Woah~ :huh:
I really thought it was an effect of narrowing the contrast between the highlight and the shading of the two colors.  It brings the overall shade of the trees to a darker appearance.
I moved the hue towards blue (for the sky)  which is a darker color than the yellow green I was using as well which also made them appear darker.

Now that I double check I see that I did darken the colors some off hand without thinking about it.  I will modify it in my next edit.
I am playing with the water and gravel some more.

I really haven't felt like the trees are THAT far back to warrant a lot of color shift.  Not that I disagree or anything.  Thanks for pointing it out.

136
Pixel Art / Re: Mountain River Scene[C+C PLZ]
« on: February 05, 2014, 10:15:13 pm »

My original from top
Followed by the first edit with the touches to the water and the highlights in trees.

[NOW]I toned out some of the contrasts in the gravel to blend it some and make it less noisy.
The next one down blended the trees towards blue, lessened the detail contrast, and took out some of the definition to blend them back.
Then I took sky/mountain tones and used them to redefine my water.  References of rivers show a lot of open sky reflection so I felt like maybe this was the way to go.

I still want to work on the closer trees.  Open for more comments or critiques and thanks to those that have chimed in.  I appreciate the help bunches. ;)

137
Pixel Art / Re: Inescapable: Amiga inspired action adventure [C+C]
« on: February 05, 2014, 07:25:13 pm »
I agree that the idle pose does look a bit ~hunchy~  like he is flexing his pecs.

The ladder climb seems out of alignment with natural flows too.  Opposite arm and leg raise.  Those were the things that stood out to me when I glanced over it.

I like your environmental setup.  It's not too noisy and the edges stand out in nice ways.  Although your player sprite is a little dark for most of the settings which could make it difficult to track him during play.

138
Pixel Art / Re: Mountain River Scene[C+C PLZ]
« on: February 05, 2014, 05:26:04 pm »

Experimented with the water a bit.
Thinned the current lines around the shore and tried to go for a more natural ripple appearance.
Worked towards drawing the flow around the stream and the stones.
Also touched the nearest trees with a bit of highlighting, but Im not sure how I feel about that. :-\
Any thoughts?

139
There is a pro version that I think costs a one time of around $20

But it's free if you don't go for the frills of being able to save .gifs and a few other minor things that aren't really necessary for your basic pixel art.
Not to hard to find it; just go for the free version.   :y:

140
I use graphicsgale and make good use of the Custom-Grid function which allows you to set mark outlines at whatever intervals you want.
(2x4, 8x8, 100x100, etc.)
It helps to keep everything even when you are working on symmetry and the snapping functionality allows quick grabbing and moving whenever the need arises.

I haven't used any other pixel programs in so long that I don't know what some of the others can do.  If yours has something like that, it definitely helps.

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