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Messages - Tapsu
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31
Pixel Art / Re: I Need Help to Make Dungeon Tiles
« on: October 10, 2013, 08:21:11 pm »
Just a little hack...  :P

 This sucks, I really can't make tile, there is no logic I guess... Anyway, thank you all.
I like it : )
You seem to have forgotten that you can add one or two medium shades with dithering to make the stone look rougher, though.

32
Pixel Art Feature Chest / Re: Donald Duck Dragon
« on: October 10, 2013, 07:55:56 pm »
Actually I was more worried about something else.
Like some people could say that I didn't get the point of the original image at all and  messed up the pose in some trivial and lame way.
Was using this Donald as the main reference:


I have noticed people try to create curves or lines, and then create other lines to break them, sometimes at at right angles (just my uneducated observation).
This time I tried to align things some more to the curves and lines that I saw in the picture (perhaps lowering the right elbow was a mistake, though):


As for the shading, there is still one darker color in the upper left corner (and I am free to change the palette as I wish). I would try to avoid detailing the shadows, though.
The intended light source is the yellow arrow (which I should better not change much). Some more highlight on the chest (like 9_6 did) and on the right arm seems necessary in the future.

33
Pixel Art / Re: C64 Knight Portrait
« on: October 09, 2013, 09:01:31 pm »
I would rather not change the mouth but cut off some of her left cheek.
In my eyes, the problem seems to look like trying to draw the meaning rather than what is visible.
I mean, the side of the cheek exists and you are trying to draw it, but really it is not visible from this angle.

34
Pixel Art / Re: I Need Help to Make Dungeon Tiles
« on: October 09, 2013, 08:35:25 pm »
By forcing I meant you are trying to draw the outlines as rectangles too clearly, leaving the viewer no choice.

By hinting I meant it could be enough if the viewer thought: "there might be rectangular stone blocks."

That is just from the reference that you yourself provided in your first post.

35
Pixel Art Feature Chest / GR#158 - Donald Duck Dragon
« on: October 09, 2013, 08:29:53 pm »
Trying to reuse a classic pose for a dragon.
Not exactly the same pose as in references, though, I might have messed it up.

(yes, it was the recent dragon thread that reminded me of the plan to try this)


36
Pixel Art / Re: I Need Help to Make Dungeon Tiles
« on: October 09, 2013, 08:12:58 pm »
maybe you might try to hint rather than force the viewer to see the blocks.

37
General Discussion / Re: Read the Rules, then introduce yourself here.
« on: September 02, 2013, 10:12:54 am »
Hello.

I am a pixel hobbyist with limited time to practice, and therefore I need to find ways to make my drawing faster. My current plan to achieve that is:

1. Draw like Google image search for "single ligt source". Highlights seem enough if done right, and if not done right it will look wrong with no matter how detailed shadows. Maybe I will need to make a compromise here and use a very dark (but still flat) version of the material color for full shadows, rather than making all full shadows the same dark color (my current intention). So that would be about 1/4 less pixels to shade. Also, with same color brightest highlights, it leaves just the midtones to worry about as far as material color is concerned.

2. Smaller sprites, like 32x32. I find those interesting, because of the challenge to simplify. More specifically, I tried to redraw, say, a Nethack ant sprite, and found that the old less detailed version was more pleasant than my new overly detailed version with fancy highlights and stuff. I mean, this version was more pleasant even when scaled to 32x32: http://nethackwiki.com/wiki/File:Giant_ant.png

In order to avoid confusion, I think it was better to have this explanation in one place which is here, rather than all over the drawing threads. Those two goals are open for discussion in the drawing threads, though.

My criticism tolerance is rather high, especially as criticism has resulted in progress in the past. I would prefer people getting their point across over trying to be polite. Real impressions is what matters.

In the past I have made a few sprites and animations for Battle for Wesnoth (http://forums.wesnoth.org/viewtopic.php?f=23&t=31323), as they often have dark full shadows there.
I am considering doing sprites for a randomly generated roguelike (I don't believe in the open world hype), and that would be a lot of small sprites for dark dungeons.

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