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Messages - AlcopopStar
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31
Pixel Art / Re: [WIP] Forest assets and palettes
« on: February 23, 2015, 03:54:33 am »
Outstanding work Arachne.

A few small gripes I can find,

The leaves on the broadleaf trees look a little plasticy and fake. This is mostly due to the bright highlight colour your using (#7fd6a4), and the way your circularly curving it around the edges of the leaves. You could push this back, but honestly there isn't a whole lot lost by simply filling this colour in with the next brightest green imo. The  exception there would be those leafy foreground plants, where the added detail looks a bit more appropriate.

I think this gets to the heart of this issue in general, all of these assets are beautiful, but in a holistic sense are kind of of fighting for my attention. At least in the immediate background, further back then that looks very pleasant, but your inner most background is a bit distracting in terms of all of it's sharp detail & bright highlights . This may be less of an issue if you plan not to have character or object assets over the top, but it's something to consider it you wish to take this further.

All your pallet variations look lovely, especially the foggy scene and snow scene in particular, but again those highlights are a bit of an issue in variations where it is less pushed back, the night scene in particular stands out. One exception is the rain scene, where the shine makes a certain amount of sense.

Awesome work all up, defiantly a lot for me to get out of these and i'm really looking forward to where this ends up.

32
Pixel Art / Re: Tileset and Trees
« on: February 15, 2015, 07:19:58 am »
Probably best to start your own thread and link to this one Xier. Advice off the top of my head would be to simplify the textures (although that is a lovely wall texture), make sure your perspective is consistent (compare the top of the tower to the statue for example) finally make everything a bit bolder and more exaggerated. Oh and don't match perspective to the character assets, the character assets are at a different perspective to the perspective of the ground assets (3/4), there is nothing to do about that at this point.

@decroded
I completely agree,

Unfortunately I don't have much control over the art direction / organization of this project unless I take a personal vested interest in managing the project on my own time. I like to generally put my all into freelance work but I can't afford to work for free on someone's else project without some kind of incentive.

Edit:


I tried to make the dirt wall look less like a drop into the void. Also touched the trees up further.

Thanks for the feedback everyone!

33
Challenges & Activities / Re: The Daily Sketch
« on: February 14, 2015, 02:36:27 pm »
jeez Joe, the shading on that beetle, leave some talent for the rest of us!

Loving ur character PPD, are we gonna see some animation sometime?

Here is a thing in the making from me

Steam Knight! Maid... Robot?

34
Pixel Art / Re: Tileset and Trees
« on: February 14, 2015, 04:33:59 am »
Hey guys, thanks for the feedback and examples!




Brightened up the pallet a touch, also tried to add some more bunching texture to the trees, may need to push this further. I also tweaked the perspective, but once again I maay have been a little timid here, not sure.

35
Pixel Art / Tileset and Trees
« on: February 08, 2015, 03:15:38 pm »
Hey gang,

Working ON a tileset for a freelance gig, beyond a few minor touches i'm pretty happy with the tileset itself, but the trees i've just not been feeling at all.


newest:

(shadows are very WIP)

Any suggestions with the trees in particular would be super welcome. Having them be slightly cartoony and textured at the same time is proving challenging. Colour suggestions also very welcome.

36
Challenges & Activities / Re: The Daily Sketch
« on: February 07, 2015, 05:28:46 am »
really love those characters 32!

37
Challenges & Activities / Re: The Daily Sketch
« on: February 05, 2015, 11:40:13 am »
Hotdang PPD that last piece is gorgeous. Also very cool mario mockup @beetle but yeah the perspective is tripping me out a little.


here is some love for moonman

38
Pixel Art / Re: [C+C] Character Mugshot Thing
« on: February 02, 2015, 08:22:37 am »
I think wolfe's edits pushes the image towards slightly more traditional fantasy proportions (lithe)and i'm not sure it's as interesting as the slightly bulkier figure newguy already has.

That said wolfe's chainmail is a lot less busy and more appalling. And while I think the head, shoulders and torso on the current piece are working reasonably well, the current arms need a complete rework, they are tiny. I would say somewhere in between the current ones and wolfes edit. Which as said, is a good figure, but I think looking slightly to long and lithe for what I think your going for.

Great piece all up, looking forward to more in this style.

39
Pixel Art / Re: [c+c] example pixel
« on: January 31, 2015, 08:23:33 am »
Hey computer trash, cute character there, i like the hair.

I think you could focus less on AA for the time being and more line placement.

To be honest I still think this is some what in the oekaki area. As someone who walks that line myself I think the main difference between it and pixel art is control and intention. Is every pixel considered? a lot of your shapes seem wonky and a little flippant. I would work on paying attention to that before anything else.

40
Pixel Art / Re: [ WIP ] [C+C] Gypsy Wagon
« on: January 31, 2015, 08:08:56 am »
Lovely design!

I wish I had a bit more time to go through this, but essentially you need to draw this as a three dimensional box with vanishing lines for both sides, and then cut a cylinder out of that box. This will help a lot with perspective.

I don't have any specific examples, so you may want to look up two point perspective, a quick tip there though, because they are trying to show what it is, they often have the vanishing points in the picture, which makes the perspective look really extreme;. Ideally you should be putting the vanishing points way out to the side.

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