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Pixel Art / Re: [WIP] Forest assets and palettes
« on: February 23, 2015, 03:54:33 am »
Outstanding work Arachne.
A few small gripes I can find,
The leaves on the broadleaf trees look a little plasticy and fake. This is mostly due to the bright highlight colour your using (#7fd6a4), and the way your circularly curving it around the edges of the leaves. You could push this back, but honestly there isn't a whole lot lost by simply filling this colour in with the next brightest green imo. The exception there would be those leafy foreground plants, where the added detail looks a bit more appropriate.
I think this gets to the heart of this issue in general, all of these assets are beautiful, but in a holistic sense are kind of of fighting for my attention. At least in the immediate background, further back then that looks very pleasant, but your inner most background is a bit distracting in terms of all of it's sharp detail & bright highlights . This may be less of an issue if you plan not to have character or object assets over the top, but it's something to consider it you wish to take this further.
All your pallet variations look lovely, especially the foggy scene and snow scene in particular, but again those highlights are a bit of an issue in variations where it is less pushed back, the night scene in particular stands out. One exception is the rain scene, where the shine makes a certain amount of sense.
Awesome work all up, defiantly a lot for me to get out of these and i'm really looking forward to where this ends up.
A few small gripes I can find,
The leaves on the broadleaf trees look a little plasticy and fake. This is mostly due to the bright highlight colour your using (#7fd6a4), and the way your circularly curving it around the edges of the leaves. You could push this back, but honestly there isn't a whole lot lost by simply filling this colour in with the next brightest green imo. The exception there would be those leafy foreground plants, where the added detail looks a bit more appropriate.
I think this gets to the heart of this issue in general, all of these assets are beautiful, but in a holistic sense are kind of of fighting for my attention. At least in the immediate background, further back then that looks very pleasant, but your inner most background is a bit distracting in terms of all of it's sharp detail & bright highlights . This may be less of an issue if you plan not to have character or object assets over the top, but it's something to consider it you wish to take this further.
All your pallet variations look lovely, especially the foggy scene and snow scene in particular, but again those highlights are a bit of an issue in variations where it is less pushed back, the night scene in particular stands out. One exception is the rain scene, where the shine makes a certain amount of sense.
Awesome work all up, defiantly a lot for me to get out of these and i'm really looking forward to where this ends up.