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Messages - AlcopopStar
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141
Pixel Art / Re: C64 Knight Portrait
« on: October 01, 2013, 10:02:52 am »
Hey Helm,

Thanks for that information :). My latest version should adhere to those restrictions. (barring any small mistakes) And I think it looks better for it too.


142
Pixel Art / Re: C64 Knight Portrait
« on: October 01, 2013, 04:45:05 am »
Ahh, no one shades armor like you wolf! Okay I I tried ramping up the contrast and making things a little more metal like in your version. I think part of the problem is that I was following the shading on my reference pictures too carefully (which was dull metal), where as I should of gone for something a bit more "ultra-real" like you did. Looks a lot better.

Okay so here is my attempt, (2 variations)




Not 100% on the colour ramps for the gold yet.

@Mr. Fahrenheit, Thanks, the only two restrictions I've been told to follow are the ones I've mentioned. Are there more?

143
Pixel Art / Re: C64 Knight Portrait
« on: September 30, 2013, 12:17:54 pm »
Hey wolf,

thanks for your reply. So I raised the eye slot and helmet height a touch, It might need to be higher still but for now i'll leave it alone. Oh I also fixed up the cross section, the reason it was off was that the head was meant to be slightly tilted, which may have been a bit ambitious given these restrictions.

To my understanding the limits, beyond the pallet, are that the "pixels" must be 2 pixels in width and 1 in height. if that makes sense.

Anyway here is my latest update,

144
Pixel Art / C64 Knight Portrait
« on: September 30, 2013, 09:35:07 am »
Hello forum,

So i'm doing some c64 fantasy portraits for a client. Here is the first among 6.

Current:
The Necromancer,



Finished:
The Knight,

Peasant Girl



The pixels are double width. And I should point out that the black is a slightly off blue for the sake of the engine it's going into.

whadoyathink?

(crossposted here)

145
Pixel Art Feature Chest / Re: Sir Gregory & Creya
« on: September 28, 2013, 01:22:26 pm »
I really hope that we can retire terms like "femo-facist thought police"... Tim didn't even identify as a feminist. ugh. And I think Tim did have some points, albeit made in an  combative way, but I do think it's important to challenge the negative trends of our age.

146
Pixel Art Feature Chest / Re: Sir Gregory & Creya
« on: September 28, 2013, 12:58:17 pm »
@tim
Well at risk of derailing this thread...

As someone who considers them self a feminist I would defend the right of Cyangmou's design to exist. I don't think there is anything inherently wrong with the sexualization of characters, I think the issue stems from how overwhelmingly one-sided this sexualization tends to be and the shallowness of writing that causes sexualization to become purely reductional objectification.

I suppose you have to look at it like this;
There is nothing inherently wrong with a character that identifies with and displays traditional femininity (pink, frills, ect)
Nor is there anything inherently wrong with a character that displaying a degree of sexuality, so long as sexuality is not there sole defining feature. (as this leads to objectification)

Now you could argue that Cyangmou's female design is objectified, and maybe that is a fair enough argument to make, but this does make a specific presumption about a shallowness of character and intent that I don't think, given the art on display, you can rightly make at this point. Now if you were talking about Rob Liefeld's art I wouldn't second guess you. I suppose I would say that objectification as a crime of bad writing as much as it is one of lazy art.

Honestly I would encourage Cyangmou to explore all his characters from a point of depth and respect. And if that exploration leads to a feminine, sexualized character? cool, so long as he is open to other character types, bodies and personalities as well.

Lastly, I think a lot of artists, myself included, tend to express a degree of sexuality in the art they create, I don't think this is a bad thing but it is something you need be conscious of and keep in check as it will not always be appropriate, especially in terms of character design.

@Carnivac
please don't mischaracterize feminists.

147
Pixel Art Feature Chest / Re: Sir Gregory & Creya
« on: September 27, 2013, 07:10:49 am »
Just wanted to pipe in and say the pose is looking a lot better! both in the old character and the new, great progression.

148
Pixel Art Feature Chest / Re: Sir Gregory
« on: September 25, 2013, 01:20:31 pm »
I wasn't so much talking about making him dynamic or comicbookish, just adding a degree of purpose to his pose. He doesn't currently transmit anything to me in either his face or pose, not even a sense of intensity or passive mystery. to be perfectly honest all i'm getting from this is "wax works". Perhaps this in part because his eyes look a touch unfocused.

Honestly no matter what you do with this guy he is going to turn out great, because he already looks great. I just think that for an artist of your considerable magnitude paying attention to these things in an early stage and pushing a pose as far as possible, including an inactive or passive pose (if that makes sense), is going to improve your work more then any minute detail I could possibly point out.

Something to keep in mind for next time. 

149
Pixel Art Feature Chest / Re: Sir Gregory
« on: September 25, 2013, 08:19:29 am »
The pixel work is technically just about flawless. But the base picture has a few problems, namely gesture and character.

His stance is extremely stiff and his face very blank. This is a shame because the design, colouring and costuming speak a lot to his character. I feel you should put the same attention to detail in the way he holds and expresses himself. Try loosening up the pose, and then adding a degree of emotionality to it; be that relaxed, cool, angry, mysterious whatever. A subtle or strong emotion mixed into the heart of the pose through gesture will do wonders for this picture.

In real life we never see people absent of the moment or emotion they are occupying. I feel it should be the same way for characters in art.

150
Pixel Art / Re: Spiritwake [project page]
« on: September 23, 2013, 12:58:15 pm »
Okay so I took your suggestion with the middle ones eyes, though I went for something a little less manic. I'm pretty ready to call these guys done.

 
I've also started a few new monsters,
slimes,

and the very wip nymph and bear

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