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Messages - jahasaja
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11
Pixel Art / Re: Crow Enemy Walking
« on: March 16, 2016, 09:22:05 pm »
Thanks for all the feedback!

KonradGM Yeah I am trying to make it birdlike like mystermeats pic. Not sure if fully succeed.

Mysterymeat: I am trying to jut the head forward in every step. Do you think it should be more pronounced?

Hellpug: I tried to fix the arm. Not fully perfect though.

wzl Wow, thanks for all the feedback.
-I think it becomes more dynamic if some parts cover up others in some frames. But I tried to make it more pronounced and with less parallel lines.
- Yeah the legs are hard to see which one is which (easier if you look at the cloth). The legs are actually not alternating like it should do but instead the "wrong" way to make it more brutish/hulking.
-I like the head boobing since makes it more animal-like and just not any other brute.
-I did put a bird on a human. (Or actually a bird on a dog head another enemy in the game  )
-amazing remake your skills are miles ahead of mine. I looked at that and tried to create similar chicken legs (without the muscles)
-Yup the whole game A Bastard's Tale has lightning from the front  My first game so I did not know what was the best. 



"Roclfler" Yeah He might fall forward.. Perhaps the edit makes it a little bit more balanced.

12
Pixel Art / Re: Crow Enemy Walking
« on: March 13, 2016, 01:41:11 pm »
Thanks for the edit Roach!


I tried to follow you advice as well as improving the stomach and chest.

I also made him taller but that was mainly for gameplay purposes.


13
Pixel Art / Re: Crow Enemy Walking
« on: March 12, 2016, 08:29:26 pm »
Thanks Roach.

Did some changes to the shading still not perfect but better I hope.


14
Pixel Art / Re: Crow Enemy Walking
« on: March 12, 2016, 03:23:08 pm »
Thanks for the Input. I tried to make the shading better.

I also exaggerated the head movement to make it more bird like.


15
Pixel Art / Crow Enemy Walking
« on: March 11, 2016, 09:49:43 pm »
Continuing the snail pace updating of the A Bastard's Tale.

Trying to make one more crow enemy. Not sure if got the head animation correct.

16
Pixel Art / Re: Raven colour help
« on: January 30, 2016, 09:44:16 am »
Good point. Here is the background.


17
Pixel Art / Re: Raven colour help
« on: January 29, 2016, 10:12:49 pm »
The speed is wrong. It will be much much quicker ingame.

18
Pixel Art / Raven colour help
« on: January 29, 2016, 01:11:09 pm »
I suck ay picking the correct colours.

Any tip for this raven? right know it is too blueish. I am not done with the shading since I wanted the correct colours first


19
Pixel Art / Re: Stone Church
« on: January 04, 2016, 08:50:06 pm »
Thanks Gil!

I tried to give it better perspective. Not sure about the top of the tower though..

Also, made it smaller, tried to make the stones less clear as Jams0988 suggested (thanks for the edit Jams), made the shadows more prominent around the windows, and tried to make a shadow from the tower.



final version:

20
Pixel Art / Re: Stone Church
« on: January 03, 2016, 09:12:42 pm »
Thanks for the input jams0988. I think I very often feel that I am not sure how something looks. To a lesser pixel drawer as myself I often second guess my intuition.

I tried to do some changes as you suggested. both with the stone and the windows. Here is a new edit.  I am still not sure how the windows turned out  ;)

I also made the bell smaller.




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