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Messages - Zintendo
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11
Pixel Art / Re: Newbie Trying To Pixel An Island
« on: September 17, 2013, 12:40:47 pm »
I think the problem with your rocks is the same I had with my sword; you got excited with your progress and posted it here before you could really finish it.  Those rocks look great so far! Just keep the bum in the seat until you distribute one or two more shades... Maybe that's not it though.  Putting more thought into it, your rocks may be suffering from the repeated pattern of, what looks like a boxing glove.  Unless those are million year old water rocks, Rocks tend to be randomly shat out by volcanoes.  You either have a subconscience interest in Fighting, or butts, hahaha(it's probably just me) !  Finding rocks with lines running down the middle would be like finding 4 leaf clovers... Anyways, expirment with shading misshapen trapezoids, penta deca octagons, instead of lines for rocks.  I hope that makes sense.

Back in my youth, I was obsessive with symmetry.  It showed in a number of ways: I would level my skills evenly in RPG's, Lego creations were symmetrical.  It's eased a bit with age, but it's still there.


I understand where your coming from, shading the trees evenly from left to right.   Unfortunately, only certain things in nature are naturally, uniformly shaded.


Tims reply is spot on when it comes to shading.  If you're still having trouble, try looking at how games in the past.did their trees.

12
Pixel Art / Re: Dragon
« on: September 17, 2013, 12:09:48 pm »
1.  I think the worm like body would benefit from dithering.  It would bring out the cylindrical shape better.  I would recommend another color altogether, but you are on the color palette limit.  Also would benefit from a bit of line cleanup.  The 4th to last horn tip is the most noticeable for a quick fix.
2.  Awesome dragon.  I didn't know you could make a beard with spike/horn colors, cool you took up on the limited palette bit.  Where the moustache splits the beard, it's left to the eye of the beholder to decide if the beard is split, or of that is another horn.  No Editing required if you animate the beard

13
General Discussion / Re: Music!
« on: September 14, 2013, 06:24:32 pm »
The music I posted already is up for grabs everybody.  I really tried with the one titled 'the best beast' it's worth a listen if nothing else.

If you like the feel to a certain track, link me to it (YouTube).  I can disassemble it and produce an entirely new song, same progression and key, and on your command, any kind of tweak you want.

...on a side note.  I can speed up/slow down/mix more instruments/add a beat/up the quality on any Of the recordings I posted so far!


I'm surprised nobody is taking advantage of this.



14
Pixel Art Feature Chest / Re: Just one Sword
« on: September 14, 2013, 06:06:10 pm »
Please stop posting before I have a heart attack!  Lol.  Fine work gentlemen (breathes in and out of paper bag).   :-[ I am not worthy to be in the presence of such talent.

I print out the replies to my posts and put them in my artwork folder, so trust me when I say your replies go a long way for me.  Thanks everyone.

15
General Discussion / Re: Music!
« on: September 12, 2013, 11:56:46 pm »
http://www.mediafire.com/folder/v6734rrts9kfqd4,m1azdd7qskcv6pr,1hexbopse5x4q8n,75peea55txee8ww,mmuh22qk88f548a,8ow79zo9jf9ko/shared


Behold The Sinister Locrian Mode!



5 recordings on there, just kinda winged it.  One of them should sound completely emotionally different from the rest, that is one of the Pentatonic Scales.

16
General Discussion / Music!
« on: September 12, 2013, 08:48:38 am »
Music is essential to any game!

Yamaha keyboards got a lot of instruments to choose from, and I got a word document with all the keys of over 40 scales major/minor.


So post here and ask for an improv of any scale/key, and I will post upon your request either an .mp3 of your chosen quality (ready to go), or a .mus file(sheet music).  If your not specific, don't expect what you're asking for to sound like what you had in your head.  You can't ask someone to draw a skull for you and expect it to turn out exactly like you thought it, you'd have to give dimensions, color pallettes, and an example to get it exact..  Here's a start, for those of you who aren't in the music loop:

http://en.wikipedia.org/wiki/Music_and_emotion

:)

I play guitar too! 

I'm pretty good at both.  I can play Song of Healing, Song of Storms, Serenade of Water, for the most part Zelda stuff on piano.  For guitar, I play Angel of Death, Hammer Smashed Face, Raining Blood, mostly Death/Thrash Metal.  I play both instruments many hours a day, to the point of carpal tunnel on cold days :(.  It is a lifestyle I am accustomed to.

I use audacity to edit my files, so if you have, idk, let's say a track that needs a beat, or a beat that needs a track, you can send me the sound file, and I can add onto it in audacity.

Music is essential to any game, and I love this community and thought I'd give out some nice improvisations to some nice people.  No license, the song I make for you is yours for free :)
 



I will help in the order of posted requests, no saying how many I will complete.

17
Pixel Art Feature Chest / GR#137 - Sword Icon
« on: September 12, 2013, 01:31:23 am »


How to make it better?  Thanks guys.

I realize now I should focus on one at a time instead of posting a bunch of stuff, this work takes time, attention to detail, and most of all, patience.

18
Pixel Art / Re: Weapons and Creatures!
« on: September 09, 2013, 03:10:03 am »
Is that my star demon  :D z0mg dude it looks industry standard, you werent kidding when you say the creatures have potential!

I wish I could see it like you do.

19
how do you delete thread

20
General Discussion / What if the kids of pixel art didn't get pixel help?
« on: September 04, 2013, 11:00:52 pm »
Edit: Opinions are not facts


Some pixel humor, some of you probably already check this out.  It is a gem among the internet for pixel artists.

http://www.superwalrusland.com/ohr/

What is it??:

    The link is to a set of online magazines that are based on this so called OHR engine.  OHR is, in my opinion, a stunted version of game development, pretty much drag and drop the sprites into a template of choice and make your game...

    Some of these games are rediculously funny.  They wouldn't be, normally, I mean, but some of them are simply either impossible to beat, or as easy as holding the spacebar for every fight for 20 minutes of gameplay.  But they get reviewed.  Angry Video Game Nerd is cool and all, but he only covers retro hits (and misses).

    Also compare to game informer.. Full of advertisements and games you don't have the money for.  With HamsterSpeak, you get these articles written without ratings, without bias.. Without corporate payoffs for good/bad reviews.  They were just told to give fair reviews, regardless of their personal opinions.. On the games we care about, games based around spriting techniques.  Not only is every magazine there, in your face loads quick, but if and when you find a game that your like, 'hey, I would like to play that game,' you can play it on the internet for free!  ******* cool!


MOVING ONWARDS!!!

http://superwalrusland.com/ohr/issue50/index.html

Click the link titled 'Seige of Gondor' after clicking the above html link.  It is pretty much what I look for when I go through these articles.  Games that had some real inspiration (In this case, lord of the rings), but made by somebody without enough common sense to run his ideas and artwork by professionals for an upgrade to a higher spectrum of online games.  This is what makes it awesome:  The HamsterSpeak magazine reviewers gives these games honest reviews!  I mean, normally, you get 'This game sucks, blah blah blah, no depth.' etc.  But these guys, omg.  In one of them, This dude finds the worst games he can, literally unplayable  :yell:dingleberries :yell: of the internet, and gives them in depth reviews of pros and cons.

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