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Messages - Zintendo
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Take your hand and measure with your fingers the distance between your eyes/ chin, and compare to the distance between the eyes and top of head. 

Eyes being higher than the top of the middle of the face in your pic is exaggerated stronger than the angle at which it faces, suggests, yet it still looks awesome, you pulled it off.  If getting it one step closer to realism is what your looking for, try moving the eyes a bit.  Otherwise, I know plenty of cartoon characters with the eyes offset on purpose.

General Discussion / (waka waka) I got a wacom tablet
« on: October 06, 2013, 11:33:07 pm »
I feel very giddy.  not much to say really.

It's a 10 inch, 6 inch of actual drawing room on it.  little ***** burned $100!!!

It feels very unnatural, lol, but it's better than the mouse, and faster than drawing, take picture, remove sd, insert sd, wait for pop up, find picture, move picture, load picture, edit over picture at least.

It's probably not useful for pixel art, so I'm thinking I'll just do rough sketches with it, then remove jaggies/perfect the artwork according to elements of pixel art.

I guess I'm posting to get your opinions, and also to ask: what programs do you use tablets to draw in?  Is graphicsgale go ok with it?  I'm gonna have to set up hotkeys, I was used to using the space bar for the pop up but now I'm thinking of assigning hotkeys to the alphabet to better suit the tablet.

Pixel Art / Re: Industry themed little picture
« on: September 28, 2013, 05:59:38 am »
I think I was thrown off because the floor and the roofs black bar are different sized.  I get the feeling I'm looking at one of those screen brightness testers, where you need to turn up the brightness just enough that.the darkest bar is distinguished from the 2nd last.

It's not bad, getting a second look at it later in the day.  Everything is fine.  I don't know why I saw a telephone accessory before, I realize now that when you created them, they were probably intended to be boxes.

Also, I meant it's dusk due to the darkness.  TV head is the character with the body, and his death is coming at him from what clearly looks like a burning missile.

Pixel Art / Re: Industry themed little picture
« on: September 27, 2013, 08:24:59 pm »
If your satisfied with this piece:

Make sure to consistently check for readibility.  Things need to be distinguishable both in terms of form, and in terms of color  choice.  I get the impression I'm looking at the death of TV head at dusk.

In my opinion, I'm bothered that the background blends with the 'transformer' (telephone pole) at the top.  Less annoying is the floor and TV heads body are, as far as I can tell, made of the same thing.

Opinions are not facts, please ignore me in favor of your own inner artist as you see fit.

Pixel Art / Re: MTD Sprites
« on: September 22, 2013, 11:57:20 pm »
Thanks for rewording your instructions with a heavier reference to my tile throughout.  It Sparks more neural circuitry;and quite honestly I feel like I finally have a real foothold with making realistic art.  I'll see what I can do, making a 550x400px scenery  with a corrected source of light.

...I had no idea the red arrows would be that off!   :o I feel like I bit off more than I can chew, & see the importance of starting with 3 basic tones.

Sorry for being a pill

Pixel Art / Re: MTD Sprites
« on: September 22, 2013, 12:44:17 am »
Thank you for your advice.regarding the differences between pixel izing top and bottom features.   :y:

I can see my stones have unique shapes.  I started with midtones and light, but because I shaded darks in later, I should restart?  Your saying to start with lights, midtones, and darks. I  don't want to work on big boulders, I want to know what's wrong with my tile.  So please, aim your artillery directly at my rocks; tell me how to fix them while keeping the 6 color palette, I'd rather fix this bad boy then scrap it for some photorealistic boulders. 

Pixel Art / Re: MTD Sprites
« on: September 21, 2013, 08:28:44 pm »

I took your advice to heart.  Thanks for re-priortizing me, (Colors are important as ****) it's why I come here! 

I also added a darker shade, and may have ruined the outlines a bit by adding a nearly black line to some of the outline, inconsistently.  Oh well, better than before... right?


Pixel Art / Re: Some game concepts
« on: September 19, 2013, 10:38:17 am »
First off your a kid in a retro arcade playing a MK II spoof, when suddenly you fall to the floor in seizures.  This whole scene is sprited with a touch of photorealism.  As the kid falls under the spell (it is later revealed that his brother hypnotized him to fall asleep and live the next game he played) the arcade fades out and your sprites fall into place, with the kid as.the main char.

This story.leaves you open to spoof your favorite game (doesn't have to be mk ii) and remake it.

Check out Black Tiger, Ghosts and Goblins, Castlevania, etc.

Pixel Art / Re: Some Rock Tiles
« on: September 19, 2013, 06:55:12 am »
Right now let's focus on the outlines.  I'm trying to take this with a grain of salt as I go, I plan on making this the main tile.

I'll repost tomorrow with an appropriate palette from a nice SNES rock palette, or at least use it as a starting point.

I need a professional opinion on how to make the tile less noticeable when looped for the ground to walk on.

Pixel Art / Some Rock Tiles
« on: September 18, 2013, 09:11:24 pm »

It's two tiles side by side.  I really need to get this looking nice, I don't know which way to shade it though.  Is it going to start to matter, whether I shade it from left or right?  I plan on using the swords as icons in the HUD, so they won't be in-game, but the little star demon creature that received a nice hellish shading, will these rocks have to be shaded just like him? 

For simplicities sake, I'd like to think the Sun is pretty much overhead at all times, and a cutscene will be displayed saying 12 hours have passed, for the only other time in-game, nighttime.

Do the rocks need to be more consistently sized?  The guide I was following said to black out a bunch of areas between the rocks, because rocks are not evenly spaced, but I chose not to for whatever reason.  I'm afraid to add the dithering in the bottom left, because like I said, I'm on the fence about where to go with color pallette (I'm opting for as few colors as possible, although not sticking to 16 or 256)

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