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Messages - BatElite
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71
Pixel Art / Re: Main character walk animation
« on: October 21, 2015, 10:28:09 pm »
Excuse the long delay since my last post in this thread. Aside from having to actually do important stuff now, I've practised procrastinating quite a bit  ::); This thing is also sucking my will to live/do anything, so I'd be quite happy to be done with it. It's centainly much much better than the first version.I still find quite some things wrong with it (tail is still weird, back arm more or less dissapears), but I'm not particularly productive when this keeps coming back.



I've added a bit of movement for the head, and made the ear-things bob a bit. I intend them otherwise to be pretty much rigid. I haven't animated blinking, because I don't quite know yet how I want to implement that in-game.

Problem you have here is that arms and legs have different length in different frames (even in same frame both legs or arms don't have same length)...

I've checked, but the only times I could find any inconsistent lengths are with the legs when they're at their lowest. I've done that deliberately to give the thing some bounce. I couldn't find any discrepancy with the arms. If you've seen any other inconsistency could you point those out?

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Angle of whole animation is very strange...

I don't think it's an uncommon "bend" in perspective to animate characters in side view to run/walk somewhat toward the screen, although I don't think it's usually this pronounced or at this resolution. I did this because a sideview of the character would be boring. It's intended for a sidescroller anyway.

---------------------------------------------

- The gif is too slow now rather than too fast. great.

I went so long between updates that I don't remember all the changes specifically. Mostly I tried to fix the front hip a bit. Comparing sprite sheets of this and the previous versions shows quite a few alterations though. Anyway, I don't think I'll be doing much to this for a while.

72
Pixel Art / Re: [CC] Artwork for a game teaser
« on: October 20, 2015, 07:29:52 pm »
Could you post the assets/base graphics rather than a screenshot of the whole thing with filters and all? This is hard to edit.

Anyway, two points:

-I can't really infer a lightsource.
-The edge of the roof looks unfinished/inconsistent.
-The trees and moon look like they're blurred even before in-engine effects.

Also, if you are going to use effects on top of pixel art (and there isn't much reason not to) maybe don't use any that make a screenshot look like bad video compression. I honestly thought that this was a movie still at first. I'm reffering to the rather inconsistent blocky air/clouds.

73
Challenges & Activities / Re: The Daily Sketch
« on: October 20, 2015, 12:07:08 pm »
~image~

Fig. 1a: strange country house

Fig. 1b: armor of sorts

1a seems to be missing.

74
Pixel Art / Re: [C+C] 64x64 Umbrella
« on: October 17, 2015, 06:07:14 pm »


I just made this edit, so I figured I might as well post it. It's certainly not great either.

I don't really know how much more basic you can get before shading. Maybe construction from shapes, but that doesn't seem like the kind of thing that pixel art is a good medium for.

75
Pixel Art / Re: [C+C] 64x64 Umbrella
« on: October 17, 2015, 03:56:49 pm »
You don't need to add an enlarged version; In this forum, clicking on an image enlarges it.

-All colours are variants of grey. Adding a little bit of colour tends to help a lot, even if you are going for a grey object.
-It is too dark; Even on the enlarged version I can barely see the difference between the colours.
-The shape appears off. For one thing, we wouldn't see this much of the umbrella's underside.

Also, even though your canvas is 64*64, the umbrella is slightly smaller than 32*32. I don't think that matters much, but it is a bit odd.

I might make an edit later.

76
Pixel Art / Re: [C+C] Puzzle game character (and basic tileset)
« on: October 14, 2015, 08:45:57 pm »
I'm having difficulty seperating between sets in the tileset. You have multiple sets of upper layer, and it looks confusingly ordered. Could you rearrange the tiles to be clearer in their purpose?

Other than that, your ground is quite busy. You could replace the darkest colour with the second darkest colour.

77
Pixel Art / Re: Character animations for NES game
« on: October 14, 2015, 05:25:03 pm »
Quote
And shouldn't she be facing whatever it is she's hitting while hitting it?

This has been something I've been struggling with for a while. On one hand, yes, it would make a lot more sense if she was looking forward while attacking forward. On the other hand, if her head doesn't turn, the animation feels a lot less active.


Maybe you should try switching the head frames around, and see if that helps.

Quote


The part at the end moving the arm back into it's original position looks weird. The same goes for the original animations; There seems to be some effort getting from the end of a slash to the idle pose, whereas I would expect a fighter to maintain a pose that attacks easily flow back into. You might want to find a way to smoothen that out.

78
Pixel Art / Re: [C+C] Walc Dam
« on: October 13, 2015, 09:15:11 pm »
I've compiled some things in an image.



I must say that I don't have much anatomical knowledge, so I might be wrong on some of this.

79
Pixel Art / Re: [WIP] My one of first works.
« on: October 04, 2015, 01:05:23 pm »
First, the image is a .jpg, which is not a good format to save pixel art in. Second, you don't need to upscale the art before posting. Especially not 20x.

As far as the art itself goes, there is no clear light source, and this makes the bottom part unreadable.

80
Pixel Art / Re: Main character walk animation
« on: September 26, 2015, 02:54:59 pm »
It's great colection, how can you find it in large numbers. I think it definitely takes time a little longer.

I don't think I understand.



I think this is done. Is there anything I'm still missing?

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