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Messages - BrightBit
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Pixel Art Feature Chest / Re: John Mueller's Oink [WIP][C+C]
« on: May 24, 2014, 09:46:06 am »
It's really good looking and I wouldn't distort it more. Keep up the good work!

Pixel Art / Re: [WIP] 3/4 Top Down View Sprites
« on: July 14, 2013, 11:52:57 am »
Okay, I guess the improvements for the walk animation will take some time. I made a separate gif file to analyse the movement more acurately (I am concentrating on the legs first):

I also updated the flash prototype. Now you can test for yourself how PypeBros' suggestions feel, although I have to emphasize that it's just a rough update since I really need to tweek the animation more.

@PypeBros: Now I understand what you mean by delta frame. Nice edit! I like your version of the bandana movement even more than my one.

Note: You no longer need to download the flash file on you computer. The app should run without distortions in the browser now.

Pixel Art / Re: [WIP] 3/4 Top Down View Sprites
« on: July 11, 2013, 04:02:42 pm »
@YellowLime: Did you open it with the flash player: C:\Windows\SysWOW64\Macromed\Flash\FlashPlayerPlugin_<???>.exe or in the browser? It just works when you use the flash player directly.

@both: Thank you so far for your C&C. To be honest I don't like the feet version since it breaks the Serisous Sam style and I really like this style but I agree that the player is walking to slow and I am already trying to fix it. Last but not least I somehow like PypeBros' edit of the animation. I am also experimenting with it but right now it seems to feel a bit akward in my gameplay prototype but you'll be able to see it for yourself. I will upload an update soon.

@PypeBros: What do you mean by delta frame? An extra frame that shows the inbetween of the first and second frame?

Pixel Art / Re: [WIP] 3/4 Top Down View Sprites
« on: July 10, 2013, 06:10:47 pm »
There are some additional information I would like to share:

1. I already posted an entry on the forums of Pixeljoint is great but by what I've seen so far this forum here seems to be more active (i.e. more frequently visited by skilled pixel artists), so I just had to look for C&C here, too.

2. I made a small gameplay prototype with Stencyl that is inspired by the mechanics of Zelda - A Link to the past. That way you can analyse the animations even better. You can walk with the arrow keys and the bushes can be picked up and thrown by pressing 'A'.

Edit: By downloading the flash file to your computer and running it from there, the game will start in a better looking fullscreen mode without pixel distortion.

Pixel Art / [WIP] 3/4 Top Down View Sprites
« on: July 10, 2013, 03:41:13 pm »
Hello Pixelation community,

I would like to know what you think about the following sprites:

My main interests regarding C&C are aiming at:

* Do the silhouettes and animations read well?
* Do the views fit to each other?

Edit: I was inspired by the sprites of Serious Sam: Random Encounter.


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