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Messages - Wanyo
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21
Pixel Art / Re: RPG Battle background cliff mock-up
« on: August 28, 2013, 02:54:04 pm »
Admittedly I'm a little better with happy puffy clouds  :crazy: but to give them a stormier look often clouds will have a rougher edges with a really dark shade so it could be worth bringing in a third color. It's also worth taking a look at some storm cloud references and mixing that into your style! :D

Another thought to add that may bring in a stormier look to your scene would be to tweak your water color and texture to reflect that of the stormy sky. With a storm brewing the water would thrash more and have more large waves.

22
Pixel Art / Re: RPG Battle background cliff mock-up
« on: August 26, 2013, 07:06:47 pm »
I only have a couple mins but if you're looking to make the clouds feel more like clouds just add some definition to them, you can even use the sky color if you're keeping a low color count. Also it couldn't hurt to bring down the border color a bit for them. There's some other things too about the piece but I'm sure someone will come around and throw up some more critique/ideas!

Super duper quick edit to show you what I mean:

23
Pixel Art / Re: Need some help with pixel pulled paper
« on: August 19, 2013, 10:16:18 pm »
I see what you're saying about the imbalance, I think at very least I need to move some clouds in toward the pulled up area and I was thinking about bringing Kirby himself over to the right a bit more. Unfortunately I can't add width to it, it has to fit on a zine page with when complete with I think another 1/4th inch off the edge (I'll probably have to tweak a bit more after I blow it up and check edges further). That said typing this out I think I'm going to also move the supporting enemies in a bit more.

24
Pixel Art / Re: Need some help with pixel pulled paper
« on: August 19, 2013, 07:48:21 pm »
Wow, that's super funny that I never even thought to look at the old box arts let alone find that the NES box art had the same concept! (I only owned the GB & SNES titles) Though it makes me feel so much less original now...:\ ah well, I'm still pretty happy with the idea! I'm going to give it a shot at tweaking the face of the paper wrinkles and such when I get home from the office. I'll have to try bringing it to the back of his throat too instead of the black hole style suction.

I've had a lot of mixed reviews about the composition of the background, initially it was more empty and I had some people say it looked too empty, haha!

Thanks so much for the reply and the ideas!

25
Pixel Art / Need some help with pixel pulled paper
« on: August 19, 2013, 06:45:12 pm »
I've been working on this piece for a Kirby zine I'm submitting to and I'm happy with most of the piece except the edge of the paper that is being sucked in by Kirby. I just can't seem to wrap my head around how to make it look right. Right now it's extra horrendous with some serious banding going on that I was using as a base to try out wrinkles and folds, but nothing I've seems to look right. It either comes out looking like a mess or like textured rocks.

So here I am looking for any ideas on how to make this paper texture look right for this so I can hopefully finish off this in time for the cutoff date. Any ideas or suggestions I would be greatfull for! <3


3x for those on chrome or whatnot:

26
Pixel Art Feature Chest / Re: Gold Mining Town
« on: July 17, 2013, 02:54:14 pm »
I think the trees behind the cabin that you're starting to fill in help a lot too so it's not just "HEY I'M A LONELY TREE!!!" :D

27
Pixel Art / Re: [WIP] Tileset and some things.
« on: July 16, 2013, 02:44:52 pm »
A thought about stylistic approach when looking at the in-game screenshot/mockup: right now the rocks are very heavily detailed(they're looking good!) but the slime & chest and a lot more cartoon styled with bright colors and less details. Are you planning on going further with the details on the other sprites or using the more realistic rocks to contrast vs. the differently styled sprites? The reason I ask is right now the styles are clashing pretty heavily and it looks a bit off.

28
Pixel Art Feature Chest / Re: Gold Mining Town
« on: July 16, 2013, 02:37:30 pm »
The tree might feel less out of place after you bring in more details around the foreground too because right now it's just sitting on a flat color.

29
I tossed you some more C+C over at /r/pixelart: http://www.reddit.com/r/PixelArt/comments/1hv3w8/ccnewbiefirst_pixel_art_in_a_while_need_help/ in case you don't wander over there much.

+ a quick edit:

30
Pixel Art / Re: Critique for Novice Pixel Art Logo [WIP]
« on: June 04, 2013, 03:33:38 pm »
If you're going to head more on the retro end I suggest going more lo-fi. Set it up so the pixels are defined while still giving you your definition and silhouette. As for text and fonts I tend to sneak over to http://www.dafont.com/ and run whatever text I'm looking to do through whatever category suits what I'm looking for like so. That should at least give you a good idea what font style to go after or use. I hope it helps, it's a cool idea for a name! :D

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