Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Letmethink
Pages: 1 [2] 3 4

11
Pixel Art / Re: Better tiles
« on: July 08, 2013, 05:43:04 pm »
Bump, really need some C+C before I progress.

Edit: Oh and here's a small mockup


12
Response to:
(3) Do many pixel artists draw something on paper before hand?
(4) ?!!!? What canvas do I use? This is new to me.
(6) Yeah I thought this might be the case... didn't think of one for this sprite.
(7) I used someone elses pallet in this one, though don't think I used it as best as could be.
(10) Yeah I wanted this to be some alien style or something idk.
(11) Can I have some examples? And how do I come up with this without not being original.
(12) Oh! Okay.

Thanks a lot for the advice :D
3. Many do, many people do for more professional or paid projects.
4. If you look at any spaceship it won't be square. What you need to do is look at some examples. With a spaceship I have found that many are wider than they are high so for a spaceship I would suggest for this size perhaps a 48x32 canvas. The no square thing isn't really a rule but it shoud depend on what you are drawing.
6. Try to, it helps a lot
7. Could I see what this pallette can be used for. If you use someone elses pallette and if it is good see how the have used highlights and etc.
10. If it an alien object I would make it much more obvious by using brighter, nearly neon green.
11. What I mean is that be original in what you create not necessarily in the style. Nearly all (well not really) pixel artists have their own style whether it be cartoony, really realistic, dark colours or any more. Some pixel artists are easily able to adapt between these and the best can.

13
Pixel Art / Re: 'Trippy Tree' [WIP]
« on: July 08, 2013, 05:15:56 pm »
Could I just ask, what perspective is this?

14
Pixel Art / Re: Prototype- game for my daughter
« on: July 08, 2013, 05:12:29 pm »
Those trees don't really seem to be that spherical and they seem to not be shaded very well.  ???
Also there seems to be an inconsistant light source.

15
Pixel Art / Re: Need some tips
« on: July 08, 2013, 05:08:53 pm »
The shadow in the first piece isn't the same resolution as the rest of it and mixed resolutions aren't very good. Also it isn't pixel art.

16
Pixel Art / Re: [WIP] Chell from Portal
« on: July 08, 2013, 05:07:32 pm »
One crit, don't use harsh black outlines for everything it makes everything look wrong.

Oh and also, that arm when it has one pixle shifted to the right and then one instantely to the left it won't be very visible and will look just 'wrong'.

17
Okay, let the crits roll in.

1.  First use a reference picture to get anatomy right.
2. Square shaped spaceships are a bit boring, try to go with something a bit difference.
3. Make sure you have a clear idea of what you are going to make (at least what you expect to make) before you make it.
4. Don't use a square canvas.
5. Shade to how the forms are on the actual object not the same for everything.
6. Shade with a light source which is constant.
7. As you are new and you may not be the best at making pallettes, study already made pallettes and use them if necessary.
8. Be original!
9. Let your imgination do the rest.
10. Consider the colours actual spaceships have, rather dark but quite bright.
11. Chose your style or the style you are attempting to recreate.
12. Chose the priority of the object you are going to draw. The lower priority the less saturated colours you need to use.-

18
Fixed image link:


19
Pixel Art / Re: Better tiles
« on: July 06, 2013, 08:10:15 pm »
Update:


20
Pixel Art / Better tiles
« on: July 04, 2013, 07:43:24 pm »
I think this is a slight improvement on the last time I did tiles.



C+C appeciated, not done top tiles yet.

Pages: 1 [2] 3 4