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Messages - japie81
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41
Pixel Art / Re: [WIP][C+C] platform tileset
« on: April 11, 2015, 09:10:23 pm »
what about something like this? (quick edit)


42
Pixel Art / Re: [WIP][C+C] platform tileset
« on: April 11, 2015, 08:45:03 pm »


I'm quite happy with the grass now. Not sure about the background, perhaps a different pattern would work better, as this is just the same tile positioned slightly diferent. I would also like to make transitions between foreground and background so it would look more like it's all belonging to the same rock.

43
Pixel Art / Re: [WIP][C+C] platform tileset
« on: April 10, 2015, 11:24:45 pm »
I see how that could work, and it definitely works in your game, that looks great, i like the dwarf too.
I'll have a go at it and will update how it turned out, thanks.

44
Pixel Art / Re: [WIP][C+C] platform tileset
« on: April 10, 2015, 10:59:45 pm »
Thanks for the advice. I was actually a little inspired by (the colorfulness of) donkey kong country, so great reference.
I was also thinking about something like this, what i ment with having a foreground and background layer of rock tiles. I notice what you pointed out about saturation here as well. I wouldnt know where to start if i wanted to turn my rock tiles into something like this though.


Heres a little mockup of what i started out with.

45
Pixel Art / [WIP][C+C] platform tileset
« on: April 10, 2015, 10:30:27 pm »
I'm working on a tileset for a platformer, and so far i have this:



Any thoughts on how to improve it? The shading on the tree is horrible, but i wanted to expand the tileset first before improving that. I would like to make some kind of distinction between a background layer and a foreground layer (where the player would be able to walk) with those rocks, but i'm not really sure how.
Also i had the idea that the player could jump/walk on the trees or maybe use them to bounce on or something so they could have a cool animation (probably not as cool as i'm hoping for since i'm very much of an amateur), so its alright for them to stand out so much.
Any tips and ideas would be very helpful.

46
I'm working on somewhat of a base sprite to later draw clothes and hair over to make different characters/npc's.


Right now i'm quite happy with the way the front view turned out. I know the shading is a little sloppy and perhaps a little inconsistent here and there, but thats not the main thing i want your advice on.

What has been really difficult for me was getting the other angles to look right, while also keeping the same proportions. (the arms seem much thicker etcetera). The images with a red outline are the ones that i have the most trouble with.



Any help would be much appreciated.

47
Pixel Art / Re: 'Trippy Tree' [WIP]
« on: June 24, 2013, 08:57:52 pm »
a little update. I'm not sure about the eye though. I would really prefer a spiral shape, and have it look a little more organic and part of the tree.



EDIT:
started on some better detail on the large branches down at the front


48
Pixel Art / 'Trippy Tree' [WIP]
« on: June 24, 2013, 07:02:30 pm »
I had this idea of making a somewhat scary face-like tree with a bit of a trippy feel to it.

This is what i have so far



I am kind of happy with the shape so far, but it doesnt feel like its quite finished yet. Some pointers would be much appreciated.

49
Pixel Art / Re: [c+c] character sprites
« on: March 21, 2013, 04:53:55 pm »
Thanks for pointing that out r1k. Though I think i would want to find sort of a middle way as the shading in your example makes him look like he's made out of smooth plastic. But I defintely agree that mine are way too messy and inconsistently shaded.

Anyway, I tried to recreate the stance of the example facet made, and turned it into somewhat of a tribal warrior. I didnt give him much clothing because I would really like to learn to draw somewhat realistic looking body shapes. The oversized head and old final fantasy like eyes are something that I really like when it comes to sprites of this size, so thats probably not something I would want to change. I think the shape came out pretty good, but once again I'm having a hard time with the shading. I went for three shades of brown (apart from the outlines) first, but changed them to a little brighter tone at some point, and added a darker one because now my darkest tone seemed a little too bright on some areas.



I also went ahead and tried to create a base for a walk cycle for this guy, as i really need practice with that.



50
Pixel Art / Re: [c+c] character sprites
« on: March 21, 2013, 12:56:25 am »
Here are some monsters i made in somewhat the same style. The 'genie' at the right was never really finished as i didnt get the brightest tone right and got frustrated i guess


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