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Messages - Keops
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41
General Discussion / Re: Doll Poll
« on: November 11, 2006, 04:58:37 pm »
I like them.

I've made a few dolls myself, I also once started a mini fad with the anime chibis (I think that even inspired the Wee! little pixel people to some extend) and those are doll like in the sense they use a standard template. What I don't like about much of the dolls community is that they sometimes don't try their hand at creating their own templates and just edit the others, and while this is not forbidden it thwarts creativity and make them all look the same. Also, some dollers don't use true pixel art, they use blur effects, anti aliased brushes and all that. This is not bad at all, because dolling and pixelling are two different activities.

My 2 pixels.

42
Pixel Art / Re: Eureka
« on: November 11, 2006, 04:47:51 pm »
Hello again!

@Wayuki: Wow, that's like the best edit ever, your insight and expertise in the ways of woman drawing (not to mention the amazing edit) really explained a lot to me. Thanks a lot for the time you took to comment and edit my piece. This really helped me a lot to understand the way to draw a girls body.

So applying a lot of the pointers given here I updated the piece. I'm going to post the updated version as well as a small .gif containing the old and new versions to compare them easily. The resulting piece looks similar to both worlds: It retains the character and simple lines of the original (to keep the similarity to the anime) and increases the detail in the shading and fixes most of the issues pointed in the critiques.

Any additional comments are of course, welcome. There's always room for improvement, and even if I'm even more satisfied with the art now, I will try to tweak more if needed.

Eureka update:



  • Fixed neck lenght.
  • Changed skin tone to a darker shade. As Helm pointed, there was no difference at all between pure white and the pale skin shade.
  • Fixed pose based mainly on Wayuki's edit.
  • Improved shading overall: Hair, skin, dress, boots.
  • Added two colors: Another skin shade to further aa and a darker purple to bring more contrast to the eyes and below the shoulder straps.

Thanks all for the great input! Gotta love pixelation for that, it really helps and encourages you to get better!

43
Pixel Art / Re: Eureka
« on: November 10, 2006, 12:39:50 pm »
Thanks a lot for the replies and comments, all of you. A lot of food for thought and nice pointers here. I'll be studying the things you all mentioned here in detail once I get from work and have some free time (maybe in the weekend). I'll take heed of all the advice and I'll be sure to post an update to the piece soon.

Just in case, the character is not mine, is Eureka from the anime series Eureka seveN. The artwork is mine, though, I didn't base it on any piece (tracing), I just sketched a rough lineart as in the progress animation.

@Shifty McSly: Yeah, I notice what you said about the neck being too long. I assume Helm also noticed this, because one of the changes in his edit is the neck lenght. I don't really agree about the hands being too small, but I'll be sure to study it more and maybe I'll tweak them a bit.

@Pawige: Yeah, it happens to me a lot. Somehow the rough sketches (be them pixel or traditional pencil & paper) tend to look more natural or smooth, and when I "clean" the rough edges the end result ends looking too stiff or artificial. Still figuring how to avoid that. I kind of agree with you. Even something in her face looked more natural and similar to the character in the sketch.

@Helm: Lots of great advice there. Thanks a lot for the time you took to edit the piece. I'll be sure to inspect it all carefully and take a good look at the changes to see how can I implement them myself and how could I improve on them to increase the quality of the art. Is there possible you could post me some links to good anatomy sites? I tend to use the net to find anatomical references, but mainly pictures. I'd like some sort of theorical approach, you know, to the terms like contra-posto and all that. I've studied that a while ago in college, and I must admit I'm very rusty, mainly because I've stopped practicing my traditional art skills. Bad me, bad me. As for the clothing, well you're certainly right, gotta check out how the fabric SHOULD fold around the body. Even if her outfit is really tight, there should be some wrinkles and all that. As for the colors I sure have room for improvement, either adding or swapping colors. I don't really mind adding some color to the piece, I could even use 16 colors, no more than that, though. Once again, thanks for your thoughtful comments Helm, very much appreciated.

@Ptoing: Heh, I notice what you mean about her looking like in a photoshoot and being uncomfortable. Kinda true. Also, thanks for the comment. I'll be sure to study some more anatomy (gotta admit it's not one of my strenghts, too much anime/comic drawing and too little traditional art studies :( ) That can be remedied, though, just need to dedicate more time to my art.

@Player1: Although Helm's edit did lose some of the cleanliness (or flatness, as I would rather call it) he has a good point when he says you must sacrifice something to get something else. Still, good comment, about trying to keep the piece clean and smooth and add more detail & fix issues.

@Frychiko: Wow, just a small change on the legs can change the entire piece and that pose also looks interesting. I'm going to study that edit too to see if I can find a balance point in between the original posing and the more balanced one you've made. Thanks for the input!

Well, I'm out for now. Going to revisit this piece really soon and try to improve on it based on all the advice. Thanks!

~K

44
Pixel Art / Eureka
« on: November 09, 2006, 12:43:04 pm »
What's up?

I made this and I'd like for you all to comment and help me improve the piece, there's always room for improvement and although I'm quite satisfied with this I know it can be a lot better. I uploaded a progress gif animation for you all to check out too. Looking forward to some nice critiques, comments & edits too :)

Eureka, 12 colors (inc. transparency)



Progress animation



See you all!

45
Pixel Art / Re: Guts
« on: November 08, 2006, 11:02:00 am »
*fanboi mode turn on*

Oh my god it's Derek Yu!! Nice to have you back here in Pixelation. I'm such a fanboy, I love Eternal Daughter to death and I even e-mailed you once to congratulate you for such an inspiring indy game. To people like me who wants to make games for a living (and for the sake of it too, I LOVE games) it was very inspiring to see what you and your team made. I hope this intro doesn't bother you, I just couldn't help it, it's like some dude you admire just logs into a forum or site you visit, wouldn't you be happy? :D

*fanboi mode turn off*

As for the piece itself, it looks really nice. I agree with most of Helm comments and his edit shows some pretty good additions and modifications to the face. You can take note of those changes and apply them in the other skin areas for instance. The only other thing I see you could do to try to improve the piece is ditching black and using a very dark shade of purple or blue (very desaturated, because otherwise it'd look a bit strange) on lines and hair, the way you are using the gray inside the hair looks a bit distracting to the trained eye, not to mention kinda flat. Helm may have noticed this too, since he changed the hair to a flat shade (no border) and added the highlights. Overall, very nice piece, it's going to be a pain to animate that blade smoothly, but it'll look gorgeous!

At any rate, welcome back to pix and I hope you enjoy your stay here.

46
Pixel Art / Re: (nudity) Keops is not here (help with a lineart)
« on: November 03, 2006, 05:10:45 am »
Lawrence has a good point there. What I told you Tisha, it's better to start with rough shapes and then add detail/clean up. Working from a very clean line art like you're trying to do might work for some sprites, but what you're getting so far is going to be too stiff and artificial. Don't be afraid to doodle and sketch, you can always clean the lines on the go, and the end result is going to be great.

I'm happy to see you're back in the pixelling mood. Great to have you back at pix sweetie.

~K

PS: You should check some of the other videos. The robot by Helm is also a good example, you can start with a black silhouette and add detail as you go. The videos might give you some ideas as to how to approach this idea you have. Also, don't forget to work on your traditional art skills, pencil and paper are your friends Tisha.

47
Pixel Art / Re: Сastles
« on: November 03, 2006, 05:07:48 am »
How on earth does that have 256 colors? O_o beats me...

The castle idea is very cool IMHO, but the coloring needs some improvement. Since it's very late I'll skip in-depth critique right now, but I'm going to keep an eye in this one. Just a small suggestion: Try checking the image again, I don't think there are 256 colors there and if there are, it may be due to some auto aa or something like that. What software are you using for making these, Lancelot?

48
Pixel Art / Re: Problematic Punky
« on: November 02, 2006, 02:27:56 am »
Not much I can (or want, things look rather lovely as they are, and it seems you're evolving nicely at your pace!) to say on this, but I just want to congratulate you and encourage you on this, it looks very promising, the character has a lot of charm so it'd be great to see it evolve into a game someday!

Kudos to you!

49
Challenges & Activities / Re: Palette Workshop Challenge
« on: October 31, 2006, 01:08:57 am »
A bit late, but I don't think it's too late to join the party, hehe here's my mafia boss...



Now to the next palette...

50
Pixel Art / Re: [UPDATE] Palette challenge Mafia dude
« on: October 31, 2006, 12:57:34 am »
Thanks for the input Dhaos.

Well, I guess I'll post it on the main challenge thread, I also think it's polished enough and it looks a whole lot better! :) Thanks for the input.

Now I just need to tackle the other palettes heh

'Till my next thread.

PS: If anyone else notices any other problem or sees something to critique on the piece, be sure to voice your comments here, I'm still open for suggestions!

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