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Messages - odedrt9
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91
Pixel Art Feature Chest / Re: [C+C] Original Character Sprite
« on: June 12, 2014, 03:34:28 pm »
I think it's much better now but there is still a little delay..
Hmm I think that in order for the punch to look more powerful, you need to fix that delay.
The punch should end only after the legs switching, that way the force from the leg against the floor will transfer to the punch as in giving it a "push"..
Like when you jump you use the force from the crouching to jump, it's the same here.


The best I can demonstrate lol

Wow it's really hard to explain something like that in english xD Hope it's understandable..

92
Pixel Art Feature Chest / Re: Helmet and shading
« on: June 11, 2014, 01:35:50 pm »
Yeah, I own it ^^
It's really helpful, Thanks a lot!

I see what you mean, i'll try to draw some sketches from different angles as you said as well as different light source directions.
And then I'll try to redraw it and upload it again.

Ok, I actually did a few sketches of the helmet from different perspectives.
And that's what I came up with(It's a quick drawing just for an experiment):

What do you think? Is it better(perspective\readability wise)?


93
Pixel Art Feature Chest / Re: [C+C] Original Character Sprite
« on: June 11, 2014, 10:33:02 am »
I'm not a professional artist so I can't give you a real advice, but I think there is a problem with the timing of the punch..
The timing between the punch and the legs movement is unnatural..
I think she needs start moving and meanwhile start the punch itself and not after the punch.

But the design itself is really cool I like how she looks :)

Sorry if I wasn't clear, english isn't my first language..  :P

94
Pixel Art Feature Chest / Re: Helmet and shading
« on: June 10, 2014, 12:40:07 pm »
You picked a difficult task for a beginner  :o
Maybe you should practice on simpler stuff first so you can get a good grasp of shading basics?
As in, not metal and not hair  :P

Anyway we'd need to see the reference for this helmet. So far, volumes are hard to tell.

Haha yes, I know it's a difficult task.. I'm not a real beginner but I also don't have a lot of experience.
Hmm it's not my first work or anything.. And I wanted to try some different things, and the helmet was in front of me xD
So I just started to draw it.. And it's a good practice in general don't you agree?

anyway, this is the reference:
http://i.imgur.com/10gjYUI.jpg

95
Pixel Art Feature Chest / GR#194 - Helmet - Shading
« on: June 09, 2014, 08:23:07 pm »
Hmm I tried to draw a roman helmet after a big break from drawing..
It is also my first time shading a metal so it probably not perferct...

This is the first shading try:


I asked a friend of mine and she said that the shading should be more clean because it's metallic so I tried to clean it a bit.
But the cheek shield bothered me so I tried to reshade it but now it's not so reaistic.. And I don't know how to fix it..


If you could help me with the shading and the hair on the top(because I don't even know how to start it) I'd be grateful ^^

P.S
I'm pretty much new to pixel arting... Just so you know..

96
Pixel Art / Re: New here and in Pixel art aswell.
« on: January 21, 2013, 05:11:04 am »
I think you should rather put an overall light-shape, and at the edges of that -imply- some lines. Surface texture comes out the best at the edges of shadows and highlights, after all.
Uniform lines flatten the leaves and make them look fabric-like.

I attempted a fix of some kind on the front leaf, by adding a higher contrast shine. It might be too shiny.


Sorry for the late reply...
Thx Ill try to make another version like you said.

97
Pixel Art / Re: New here and in Pixel art aswell.
« on: January 19, 2013, 06:19:30 am »
Dont get me wrong, outlines is good, when you know when to apply it.

This looks a lot better! However, I would still get rid of the stripes on the leaves.

 :y:

Well thanks xD
But what should I put if not the stripes? Banana leaves have stripes..
See:

98
Pixel Art / Re: New here and in Pixel art aswell.
« on: January 18, 2013, 12:40:39 pm »
ok!

I'm gonna go back a bit. First of all, having a reference can be helpful and all, however going straight off it it's not always a good thing, especially when it's cartoony like this piece.

The problem here is the translation to pixelart, It gets very weird.

Now if you want to do it straight off anyway there are a cupple of things you need to think about.

The outlines around the tree make less use in this format. The only purpose it serves right now is to make it look sharp and edgy, not in a good way and far from the original reference. It's ofc achieveable, but it would take plenty a colours for AA, which is just not needed. Also when you are using outlines like this, you don't want to put them "inside" the sprite. Like, between the bright piece of leaves and the dark parts, there is already a contrast which is not needed to show further, same goes for the trunk.

And it looking empty is not a problem

I made a very sloppy edit to show you this:


I also made a version so you might compare this to something, I'm sure there will be plenty of Palmtrees around the forums aswell.



Jad made this edit of one of jedzeds art:


Keep it up and good luck!

First of all thanks for the critique.
Now, I understand the "inside" outlines and to be honset I always did it that way and nobody told me that its wrong/not usefull. Ill try to make another version with the suggestions you gave me and Ill post it here.

Edit:
Here I did something like you said(at least I think that its what you meant)

99
Pixel Art / Re: New here and in Pixel art aswell.
« on: January 17, 2013, 08:49:41 pm »
@odedrt9 You're right the dithering didn't fit, it was just a fast edit though. Your palm tree did not have much detail like the vector palm tree. That's all I was saying, just an opinion.

Your right that its kinda empty so I did another try:

Its not finished yet Ill work on it more tommorow.

100
Pixel Art / Re: New here and in Pixel art aswell.
« on: January 17, 2013, 06:27:28 am »

Okay, so I added darker shadows/ lighter hues. I don't think the vector look fits, but it's up to you.

Ok Ill add some lighter and draker shadows.
But Im not sure that the dithering in the "other side" leaves is neccessery because there are parts that kinda look weird..
And what did you mean by "I don't think the vector look fits"? What vector?

Edit:


I updated the main post with the newest versions and banana less version xD

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