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Pixel Art / Re: [WIP] Shmup Sprites
« on: January 04, 2013, 10:10:17 pm »
First of all, thanks for the help pistachio. 
Now that I look at mine again I can see the pillow-shading and banding. Especially the pillow shading on top of the ships, although that's not what I was intending it to look like, I just have problems picking highly contrasting colours together sometimes for some reason.
I prefer the angular appearance on the top of your first ship, I might try to achieve something like that in the next version.
I shied away from using an obvious light source as I'm doing rotation on the fly if I need it for the game I'm making these for, and would rather not have to draw each facing.
I'm generally aiming for a cartoony look, ideally something like these screens below from Tatsujin Ou/Truxton 2:

or another Toaplan game I like called Dogyuun:

Although I realise I won't reach this standard, at least in the time I plan to finish these sprites

Now that I look at mine again I can see the pillow-shading and banding. Especially the pillow shading on top of the ships, although that's not what I was intending it to look like, I just have problems picking highly contrasting colours together sometimes for some reason.
I prefer the angular appearance on the top of your first ship, I might try to achieve something like that in the next version.
I shied away from using an obvious light source as I'm doing rotation on the fly if I need it for the game I'm making these for, and would rather not have to draw each facing.
I'm generally aiming for a cartoony look, ideally something like these screens below from Tatsujin Ou/Truxton 2:



or another Toaplan game I like called Dogyuun:


Although I realise I won't reach this standard, at least in the time I plan to finish these sprites
