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Messages - unclechristmas
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Pixel Art / Re: [WIP] Shmup Sprites
« on: January 04, 2013, 10:10:17 pm »
First of all, thanks for the help pistachio. :)

Now that I look at mine again I can see the pillow-shading and banding. Especially the pillow shading on top of the ships, although that's not what I was intending it to look like, I just have problems picking highly contrasting colours together sometimes for some reason.

I prefer the angular appearance on the top of your first ship, I might try to achieve something like that in the next version.

I shied away from using an obvious light source as I'm doing rotation on the fly if I need it for the game I'm making these for, and would rather not have to draw each facing.

I'm generally aiming for a cartoony look, ideally something like these screens below from Tatsujin Ou/Truxton 2:

or another Toaplan game I like called Dogyuun:

Although I realise I won't reach this standard, at least in the time I plan to finish these sprites  ;D

Pixel Art / Re: [WIP] Shmup Sprites
« on: January 04, 2013, 01:49:47 pm »
Attempted fix on the alien-type-thing.

Pixel Art / Re: [WIP] Shmup Sprites
« on: January 03, 2013, 08:42:16 pm »
Fixed the ship a little bit.

Pixel Art / [WIP] Shmup Sprites
« on: December 31, 2012, 02:16:29 pm »
Hi everyone, I've got a couple of sprites I've been working on but I could do with someone else having a look.

The ship colours seem to be off somehow, and the shading in the middle particularly is confusing but I can't find a way to fix it.

This one just seems flat, but I'm having difficulty creating depth?

General Discussion / Re: Read the Rules, then introduce yourself here.
« on: December 31, 2012, 01:47:49 pm »
Hi guys, I've been lurking on the forum for a week or so, reading everything I can, and practicing when I get time, so thought it's about time I registered.

I've been programming (mainly C++, some python and lua) for about 3 years, but I want to get more into pixel art so I can make some games that don't look like total crap.

Cheers.  :)

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