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Messages - Fizzick
Pages: 1 ... 17 18 [19]

181
Pixel Art / Re: [WIP] HUD Elements.
« on: January 31, 2013, 09:28:54 pm »
Sand is nice and could be desaturated a bit, and the water looks purple???

182
Pixel Art / Re: Scavengers in Sillhoutte - WIP
« on: January 31, 2013, 12:13:12 am »
Altered the darkness of the background marginally, now uploading to Pixeljoint!
Thanks for C&C, I'll be posting here again soon.  :y:

183
Pixel Art / Re: Scavengers in Sillhoutte - WIP
« on: January 30, 2013, 11:31:27 pm »
Fixed some shadows and reworked palette.


Final thoughts?

184
Pixel Art / Re: Scavengers in Sillhoutte - WIP
« on: January 30, 2013, 10:12:25 pm »
That's the same shade as is in the window, but nvm I guess it doesn't look too bad.

Any more suggestions would be greatly appreciated before I submit it to PJ.

185
Pixel Art / Re: Scavengers in Sillhoutte - WIP
« on: January 29, 2013, 03:41:14 am »
Thanks so much for the feedback, I wasn't expecting so many helpful ideas!
I tried implementing the headlight shading you detailed, not sure how it looks:

Also, is there a way to get rid of some aliasing on this window:

Without adding yet another shade of dark purple or using obvious dither AA?

Once again, thanks for all the constructive criticism. :y:

186
Pixel Art / Re: Scavengers in Sillhoutte - WIP
« on: January 27, 2013, 02:59:01 am »


More things to come to fill that gap in the middle, perhaps with a more varied and less green palette. More C&C?

EDIT:
Some palette variants.

187
Pixel Art / Scavengers in Sillhoutte - WIP
« on: January 26, 2013, 10:19:08 pm »
I'd like to add more interesting detail to this without moving away from the silhouette style, but I'm not completely sure how to while still keeping the scene empty and derelict seeming.
In addition, I think the silhouette style looks nice but feels lazy to me, and I'm having trouble introducing more complicated techniques without throwing it off.

If its not entirely clear, it's meant to be two scavengers in a Mexican standoff over a bag.

General C&C welcome, be as brutal as necessary.

Pages: 1 ... 17 18 [19]