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Messages - Fizzick
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151
-snip- rewording

To start, I would suggest reading the 'what is pixel art' tutorial somewhere on the pixel joint forums. That isn't an insult, as I can see you got rid of those non pixel drawings you had up earlier.

Until you read that, I would suggest that you avoid warning against trolls (a little rude considering PJ has a really friendly community and generally are extremely helpful), and that "if you don't have anything nice to say don't say it" is a flawed rule, considering some of the most soul-breaking criticism can be the most helpful, even if less encouraging. Also, lengthy posts on any forum are generally less likely to get quick responses from people who have less time on their hands. Short and sweet!

But on your art, so I can come off as less of a condescending asshole:
Read that guide, and attempt to practice those good-form techniques while blocking out forms with few colors and refining down. That helped me a lot with my sense of shape and shading.

Good luck and never give up!

152
Pixel Art Feature Chest / Re: Betrayer (sci fi portrait)
« on: April 03, 2014, 01:55:57 am »

While perhaps a little too small, I might do something a little more like this for the hand.
Currently it looks to me slightly twisted towards the viewer?

153
Pixel Art / Re: Run animation for an RPG Beatemup
« on: April 02, 2014, 09:14:37 pm »
Thank you very much for the C&C. Attempted to bring in what you suggested.

Any more comments?

EDIT: By the way, most of the time after the very beginning of the game this will be completely covered in armor. My main priority is to get the movement right enough to look good in that case.

154
Pixel Art / Re: Run animation for an RPG Beatemup
« on: April 02, 2014, 02:03:26 am »

So worked on it a little more. C&C appreciated.

155
Pixel Art Feature Chest / Re: Betrayer (sci fi portrait)
« on: April 01, 2014, 04:07:25 am »
My last major complaint is that his right hand feels quite shoddily done compared to the rest of the body. While the rest looks very painterly and has nice clean brushwork, the front most extremity seems quite off! Give that another look. Also, the shading on the red of his right Paulson is a little boring- but it only stands out after scouring, so it would be fine left like that.

I'll maybe try a bit of palette fuckery when I get home. I don't think it needs a lot, but I'll see if I can provide more input.

156
Pixel Art / Re: mockup test helm style (C&C please)
« on: March 31, 2014, 11:45:19 pm »
Really like the changed you made, especially to the palette and the new background thing. I think unless you're really shooting for a constrained tileset with few pieces. The statue you added would be much improved by adding contrast. Right now it is very washed out, which makes it appear fogged out and distant. The effect distance has on light does many things, but one notable one is that it 'lifts' dark colors and washes colors. In this way, the statue looks like a part of the background that happens to be bizarrely aligned with the ground. Increase contrast. I recommend you use any three out of your darkest five greys to recolor the statue.

You probably know that there are still issues with obviously repeating tiles, but again, I don't know a lot about that. At this point I would look some guides to the topic up.

157
Pixel Art / Re: Run animation for an RPG Beatemup
« on: March 31, 2014, 11:12:08 pm »

Reworked it to be simpler and follow the traditional run cycle better. Only four frames this time.

158
Pixel Art / Re: mockup test helm style (C&C please)
« on: March 31, 2014, 12:19:32 am »


you have a good start but your palette seriously needed reworking so i played with that

circled areas with really obvious repeating, but i don't know much about that so wait for someone else to help you there

didn't bother to AA the sun just pointed out the color that would be used

keep going! never give up

159
Pixel Art Feature Chest / Re: Betrayer (sci fi portrait)
« on: March 30, 2014, 03:15:47 pm »
\

ideas 4u

skull thing because the piece seriously lacks skulls, fucked with the hand a little bit, added more spikes, increased the size of the knee things and put a screaming skully thing on the left one. also put some hella crease marks where the chain might have been.

160
Pixel Art Feature Chest / Re: Betrayer (sci fi portrait)
« on: March 30, 2014, 01:55:44 pm »
Why not put the chain axe in his right hand, and have him swinging or dangling the giant ball and chain in his left?

BTW you've coaxed me into drawing a plague knight. Hope that isn't macking your jive too much

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