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Topics - Fizzick
Pages: 1 [2]

11
Pixel Art / Run animation for an RPG Beatemup
« on: March 24, 2014, 10:46:19 pm »
Making a game with a friend. I want to make a realistic run animation that's simple enough to create lots of armor for.

I'm fine with something looking cartoonish, but this seems jolty and unnatural.  :mean:

12
Pixel Art / -snip- move on
« on: March 10, 2014, 08:09:56 pm »
-snip-

The game is planned to be a sidescrolling beatemup game with randomly generated, hopefully infinite/large map areas, quests and lots of loot. Currently gameplay is in a very basic groundwork stage with nothing really to show. I need some advice on artistic direction and layout, so naturally I came here for advice!

I'm not a very experienced artist, but I will gladly take as much criticism as I can get.

This is the latest mockup, mostly focusing on technical aspects of the layout and clean sprites for our programmer.
http://imgur.com/TMMJBq5,qZJynhM,OeP4JXl,q9aeUOf#0 old mockups with scrapped ideas

On the left of this image is a more cleanly pixeled knight character, left is a trash knight in a quicker, less neat style. I want to be able to make lots and lots of sets of armor without doing a shitload of animation for each and every one, so I plan on having a few basic upper body poses and a running anim. I also might put in rudimentary arms so it doesn't look so stupid, but I also want to have tons of weapon shape/size variety without having to animate a whole bunch of sets of weapon stances. Obviously I'll have to strap down and do the work if having no arms looks too lazy.

Other concerns are how nice the UI looks, seems pretty bland to me right now and composition help would be appreciated.

tl;dr:
i'm a baby who can't make any major decisions on my own. help please

13
General Discussion / Help! GraphicsGale is mucking up my color selection?
« on: October 19, 2013, 08:44:34 pm »
Just about every time I pick a color in graphicsgale and put it on the canvas, the actual color value of what is on the canvas is very different from the color value I pick.

For example, I tried to lay down a rectangle of red with HSL 0, 70, 12- but when I color pick the rectangle, it is actually 354, 67, 13.
Is there a setting I'm missing?  ???

14
Pixel Art / Cyberpunk City Vista [WIP, C&C please]
« on: July 27, 2013, 02:08:49 am »

Having trouble making this look interesting and pleasing to the eye. I'd like to improve composition and add more detail, as well as refine what's already there.

What should I do?  :mean:

15
Pixel Art / Crab Man - WIP Painting, C&C requested
« on: March 09, 2013, 04:51:17 pm »
I've started work on this alien being today, but I want to know that I'm going in the right direction before I do too much.

The two white holes will have arms in them.

I'm trying to go for a more angular/jointed look, not sure how to pull it off.
Shading looks off to me as well, help??  ;D

16
Pixel Art / Scavengers in Sillhoutte - WIP
« on: January 26, 2013, 10:19:08 pm »
I'd like to add more interesting detail to this without moving away from the silhouette style, but I'm not completely sure how to while still keeping the scene empty and derelict seeming.
In addition, I think the silhouette style looks nice but feels lazy to me, and I'm having trouble introducing more complicated techniques without throwing it off.

If its not entirely clear, it's meant to be two scavengers in a Mexican standoff over a bag.

General C&C welcome, be as brutal as necessary.

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