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Messages - Yngar
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21
Pixel Art / Re: [C+C][WIP] Color-based team warfare platformer
« on: July 19, 2013, 06:39:29 pm »
I guess you could say you see the world strictly through your character's eyes, and arbitrarily view anyone not your team color as the opposite of you and your enemy.
I have no idea what that means, but it looks good.
Its a little difficult to tell what is a platform and what isn't, but that might be more clear with the level design.
I think the blue palette is a little more muted than the red, it doesn't pop quite as much. Maybe increase the color range a little bit.
A quick edit I did                            And the original

I think throwing a little green in the background on the blue one make the player and foreground look a lot more crisp.
I also messed with some hues and saturation on both.

I really like the design of the character btw :y:

22
Pixel Art / Re: Art direction WIP
« on: July 19, 2013, 03:01:09 pm »
 :lol: I will definitely be using a lot of that in some form or another.

23
Pixel Art / Re: Art direction WIP
« on: July 19, 2013, 05:36:26 am »
I was thinking something more along these lines:

Well shit dude... you want to just do the art for this thing? You have already turned out a lot more than I could do in days. That looks really good.

24
Pixel Art / Re: UUUUP!
« on: July 19, 2013, 05:33:39 am »
I just noticed 3 things that could use a little tweaking.
His hair, especially on the top left could use a little darkening around the edges to make it stand out from the windows. It kind of looks like there is a tangent there that caught my eye immediately.

Second I would widen his pants a bit on the insides and put more of a crease in the crotch area. Right now it looks like his hips are really wide and his legs are way too far apart.

Third is a small thing. I think if you lighten up the edges on the balloon, especially the top, it will make it look a lot less aliased. The dark red on the edges seems a bit too dark and even at the normal scale the aliasing looks a bit rough. Lightening it up could make it look more translucent and less harsh.

25
Pixel Art / Re: Art direction WIP
« on: July 19, 2013, 05:18:13 am »
Honestly, it's very hard to read for me. =(
Your non-pixel-art version was actually the easiest to read for me! DX
I know thats whats killing me, I have been trying to make something that looks as good as that.

Have you thought of using symbols for the characters, instead of portraits? You could use her lamp or sword or something. Bones or skulls for the skeletons, etc.
It might be easier to make the discs readable that way, but it might also be a little boring. Food for thought, though. =)
I have thought about that but yeah I don't think it would look very interesting and it might not convey the idea that the character is represented by the disc.
I like your brown color palette, even though it seems not everyone completely loves it. I personally think it fits the dungeon theme well, without being too gloomy. Reminds me of a NEO-GEO game or something, which is always a good thing to me. =)
I like the idea of the game a lot, too. Unique, and it sounds fun!
Thanks! I want to get this polished enough to actually be fun instead of just being a neat idea.

Thanks for the advice everyone, I'm going to try to have something to show for it all tomorrow when I have some time. I have a lot of work ahead of me but I think this has really got me on the right track.

26
Pixel Art / Re: Art direction WIP
« on: July 19, 2013, 02:24:48 am »
Awesome suggestions. I think the discs for all interactable items is a good idea and the portraits should work fine. Also I love those tiles, I will definitely be using those angles.
Also those floors are beatiful Mathias I will totally do something like that, it really cleans up the look.

What do you think of this for the player disc?

I want to put some more work into the disc itself, maybe give it a color to show that its the player, and possibly some texture on it. I will have to keep any texture simple so it doesn't get muddled up when its rotating.
Maybe it would be better if I didn't try to fit the entire head in so I could have more room for the face, that helmet takes up a lot of room.

27
Pixel Art / Re: Art direction WIP
« on: July 18, 2013, 03:01:48 pm »
@Yngar   Played your current version - You reeeaaally need to do something about the movement taper-off, when your disc comes to a halt. Takes too long. Also, can you snap to whole pixel coordinates while the camera is moving? The aliased artwork jiggles around distractingly since anti-aliasing is turned off yet the camera is moving between whole pixel coords, I think.
Yeah you are right. I will probably have the camera stop following, or only follow at a set speed if the character is making subpixel movements.
I have no idea what is going on with that aliasing thing, it doesn't happen when I run natively only the web version. I will definitely get that fixed but this isn't a game dev forum so I will avoid getting into that. I am making note of it though.

28
Pixel Art / Re: Pixelart for a RPG game
« on: July 18, 2013, 02:54:47 pm »

Okay all of you watched too much Paranormal Activity if you can see faces in the furniture... xD


:'(

29
Pixel Art / Re: Art direction WIP
« on: July 18, 2013, 02:46:00 pm »
That looks pretty good. Though I'm not sure how that works for L shaped walls or rooms.

30
Pixel Art / Re: Pixelart for a RPG game
« on: July 18, 2013, 04:55:51 am »
I'm liking the set, but I think the old tablecloth is better. The new one is mildly horrifying to me on first glance. I keep on thinking it's something like this, rather than a tablecloth. X'D
:y: :lol:

Also does anyone else see a crazy face in that bookshelf?

The update is good, I think with the carpets and tablecloth you could get away with a much simpler and bigger pattern. It would make it a lot less distracting but also the house seems to be a pretty modest style cabin. The carpets and tablecloth look really fancy in comparison. Something like an artisan carpet seems like it would be really expensive for someone who is sitting on stumps at the dinner table.

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