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Messages - JWW
Pages: 1 ... 3 4 [5] 6 7 ... 17

41
Pixel Art / Re: gameboy color anims[UPDATE:4/18/07 directionals]
« on: April 24, 2007, 08:28:46 pm »
i don't understand this confusion with the hat.  The first time i saw it, it was quite obviously a hat.  Much improved walk ryu, looking forward to seeing more animations =)

42
Pixel Art / Re: [WIP] So Cold He's Hot (Pixel Joint CMYNRGB Challenge)
« on: April 19, 2007, 03:46:51 am »
really nice stitchy! Very good use of the palette :y:  The only problem i have is his torso looks extremely thin even though its sorta facing sideways.

43
Archived Activities / Re: Pixelator: Round 3 (rules)
« on: March 08, 2007, 03:08:47 am »

44
Pixel Art / Re: horizontal shooter mockup wip
« on: March 04, 2007, 09:59:36 am »
looks nice, i wish the metallics had more colour in them though.  A bit too gray for my tastes.

45
General Discussion / Re: Introductions
« on: March 01, 2007, 05:16:17 am »
I can't stand "emo" or punk rock whatsoever and am not into metal.  I'm into jurassic 5, liquid soul, global funk council, galactic, sound tribe sector 9, and any '80s dance music.

46
Pixel Art Feature Chest / Re: Tank
« on: February 24, 2007, 06:52:49 pm »
that's not the greatest advice, dithering can easily be applied to create a metal texture.  Right now dithering covers the entire piece.  Make more areas of solid colour and dither more sparingly.

47
Pixel Art / Re: BATMAN
« on: February 20, 2007, 01:39:24 am »
fun stuff ; D  Funny how different they are.  Great job btw ryu  :y:

48
Pixel Art / Re: forest mockup
« on: February 17, 2007, 10:44:06 pm »
i do have flat grass tiles, they just arent abundant in this mockup. 
New town screen coming in the next couple of days.

49
Pixel Art / Re: forest mockup
« on: February 14, 2007, 08:59:39 pm »
wow thanks for all the comments =)
@xion - to be honest i don't really know why.  I didnt pay much attention to the trunk when i was making colour swaps.
@adarias - i really love the upped contrast.  Unfortunately i havent put my tiles together in a tileset yet so its a total pain in the ass to go through swapping colours right now.  Really appreciate the edits and input =)
@big brother - yea colours in the ground are used in the log and trunk.  Ill revise the palette on the tree and log.  And thank you!

p.s. call me Jake :3

50
Pixel Art / Re: forest mockup
« on: February 13, 2007, 11:33:54 pm »
but with a character of that size no one is going to have their face 3 ft from the screen :P

I see what you mean but my progger likes the blue trees and he's quite adamant on keeping them that way.

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