Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ndchristie
Pages: 1 ... 4 5 [6] 7 8 ... 240

51
Pixel Art / Re: Marby 21
« on: April 17, 2010, 02:42:37 pm »
Woah man, that dropping dither is making good work completely unviewable.  Nix!

52
Pixel Art / Re: Skipping animation
« on: April 17, 2010, 04:17:54 am »
iaza.com is free

also, skipping is hard.


not sure how much you can learn from this, but it's an attempt

53
Pixel Art / Re: Skipping animation
« on: April 17, 2010, 03:43:36 am »
I think there's confusion about the movement here.  When skipping, you raise one knee passively, and hop with the lowered foot - a complete motion - before thrusting the raised leg down into contact with the ground for a strong second jump/step.  Here, your main force is the exact opposite - it's in the lifting of the leg, which should be relaxed.

54
Something about the ear looks weird to me.

I think it's that it's so close to the eye.  If it were moved left 1 pixel or even2, would help tremendously IMO

55
Pixel Art / Re: Anatomy practice
« on: April 12, 2010, 05:03:19 am »
They mostly have an issue with the pelvis and hip joints.  Study this carefully, and most of the other issues will come into focus :).

56
2D & 3D / Re: Massive Blender Tutorial!!!
« on: April 11, 2010, 02:04:41 am »
I appreciated the video even though i use autodesk; watching the workflow was nice even without the specifics of program tools and keys

57
Pixel Art / Re: [WIP]Sprites for a game
« on: April 03, 2010, 03:39:10 pm »
Suprised no one has posted this yet  :o It's a commonly used animation reference around pixelation  ;D

I like to think it's because people have recognized that the top example is static, sloshy and weightless (with a few "catches" too, when the elbows go back mostly) and the bottom run is some jerky monty-python-meets-adam-sandler skit where the guy walks funny while punching himself in the face.  Not a total failure for an animation but absolutely not the sort of thing we should study as an exemple.

58
Pixel Art / Re: The Adventures of Blade and RasputinXX2
« on: April 01, 2010, 03:01:35 pm »


u guys are such n00bzx, ay did THIS n liek 12 min with CS4 and its HI RES!!

lil messy still gotta c133n ^ dun h8.

59
Pixel Art / Re: omg pokemon
« on: March 28, 2010, 08:48:06 pm »
While I suspect that 1Up has his own answer, I can say for myself that taking away the pixelliness of a piece has all to do with 2 things : learning by eye, and never banding.  Banding and jaggies (two parts of the same problem - banding is just jaggies over multiple colors) are the single largest giveaways to pixel art.  How work work shadows around and over outlines and how to bleed over highlights to create the idea of an emergent (not delineated) form is something you learn with time and practice.

60
Pixel Art / Re: [WIP] Isometric Fountain
« on: March 24, 2010, 04:51:43 pm »
I'ts not a bad start, but I suspect that the fountain is out of perspective.  all circles parallel to the ground plane in Isometric keep a 2:1 ratio.  This means that the areas that are of equal measure will all appear twice as long when parallel to the horizon than they will when perpendicular along the ground plane.

Here's an example, see how the thickness of the border appears twice as wide (east and west) as it is deep (north and south) ?


Pages: 1 ... 4 5 [6] 7 8 ... 240