Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ndchristie
Pages: 1 ... 235 236 [237] 238 239 240

2361
Pixel Art / Re: Tactics Character WIP
« on: April 16, 2006, 09:58:41 pm »
hehe except now it looks a bit like hes not wearing any trousers.  :P
really :o? hmm...back to the drawing board then  ;)

2362
Pixel Art / Re: Tactics Character WIP
« on: April 16, 2006, 08:36:28 pm »
i'm bear on pixel joint  >.>
that makes sense!

anyways it's a dude lol, he's got some nice stuff but if  you look deep into his little forum that he's got there's a lot of awsome korean pixel art

hmm, interesting.....webcam shots had me fooled at a glance ... my bad >,<.  that, and i dont speak/read korean >.<

newest edit:


the boots are bothering me......but if nobody else cares (nobody else has said anything).... ill stop fiddling :P

2363
Pixel Art / Re: Tactics Character WIP
« on: April 16, 2006, 06:58:15 pm »
Yeah, i wonderd about the pants....the shirt was intended to look like satin, hense the different highlighting system, but does it make the (cotton) pants look unfinished? i was hoping more for dull :P . My next edit will address that

Zach: ive never heard of that website, but theres some cool stuff on it.  It must be by several different artists though? actually, looks like just one person who is very good at varying her art style.  most of the work there looks like the love child of kenneth fejer, happip, bisque, and bear (who are all on pixeljoint)

2364
Pixel Art / Re: Tactics Character WIP
« on: April 16, 2006, 04:58:24 pm »
Thanks guys, i tried to take what you all said into consideration.

here is the first colored version next to the original sketch:


2365
Pixel Art / Tactics Character WIP
« on: April 16, 2006, 12:15:11 am »
This is a wicked WIP, atm its just got a rough liner on the rotation, but if people could point out anything they see wrong now, before i put a lot of work into something that doesnt rotate right?  im going to come right out and say it - im a piss-poor animator, so i need all the help i can get on this :P



That fix it, radio?

2366
Pixel Art / Re: 11 reasons why I'll probably never have a job
« on: April 15, 2006, 10:30:38 pm »
one thing i think you could do would be to make the jaw on the zombie rotate more than drop, since atm it seems a bit unrealistic (lol...im talking about realism...with zombies)

and is it just me, or is the guy at the bottom that creep from F.E.A.R.?  i like his animation a lot

2367
Pixel Art / Re: Panoply
« on: April 15, 2006, 10:25:36 pm »
no, its truth.  computers compute, its what they are good at.  when it comes to measurements, its good to let the computer give it a go.

although i dont think that the rotated version should be the one you use, i tihnk you should rotate to find the sizes and then hand-pixel over it.

PS: you tihnk this is hard, wait till you do vehicles in 8-directional iso :P

2368
Archived Activities / Re: Iso Collaboration III: Return of the Grid
« on: April 15, 2006, 03:05:27 pm »
[personal opinion] when people do things like take sections that dont follow the rules and edit other people's tiles, its not only unfair, but it begins to take away from the whole feel of the project.  I think im correct in saying that the point of not allowing people to take large spaces is so that people wouldnt do rediculously large things like that blimp there, or at least that more than one artist would have had a hand in making it, adding to the collab feel of things rathre than one participant sticking in a huge thing like that.[/personal opinion]  Also, the way your blimp is drawn, it would need to have backed into the wall, which makes no sense, or be coming out of the wall, which makes even less sense.  I know that the blimp at least has already been ok'd, so what i think of it doesnt matter, but thats my two bits. 

oh, and somebody screwed with the colors again ...

2369
Pixel Art / Re: Panoply
« on: April 15, 2006, 02:50:36 pm »
the problem you've got here is that your 45 is a heck of a lot bigger than your 90 by comparisson.  I suggest taking the 90, rotating it 45 degrees, and then doing a clean sprite over the jumbled one (it will come out jumbled).  thats the simplest method i know of.

2370
Archived Activities / Re: Iso Collaboration III: Return of the Grid
« on: April 14, 2006, 01:26:20 am »
no new tiles, just fixed some boo-boos in the works


Pages: 1 ... 235 236 [237] 238 239 240