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Messages - ndchristie
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2351
Archived Activities / Re: Iso Collaboration III: Return of the Grid
« on: April 19, 2006, 01:38:09 pm »
the format is not where the problem lies, since PNG shouldnt change its palette any more than any other format.  The problem lies in methods used to work.  i dont see why people cant just copy-paste into paint, do their tile, and save.

Also, Id like to remove my reservation of the tiles 43, 51, since all the ideas i had for the just dont look good in practice :P

May i have 14 instead?

2352
Pixel Art / Re: vertical shooter
« on: April 18, 2006, 01:36:11 pm »
the design and colors are sexy, but im afraid there really just isnt as helm said any real AA.  typically, AA is supposed to make the lagged parts of a piece smoother, but what you have done only serves to make the outlines a little thicker.  One way you can easily tell that the piece is not AA'd is if the line integrity is still true, which it is.  AA isnt about blending near the lines, its about blending the lines themselves.  Ill edit with some tutorial links in a moment

2353
Pixel Art / Re: Tactics Character WIP
« on: April 18, 2006, 01:24:41 pm »
Quote from: Alex Hanson-White
his left side (our right) looks stiff.
his right arm seems very active while the other is just wiggling. might help to focus a bit more on visualizing where things are moving in 3d space.
nice thread, i like how things are progressing.
thanks, and yes, that's something that occured to me, im going to try and figure that out in my next edit (is the reason ive held off the most recent stuff, im waiting until ive redone that part a bit)

Quote from: lief
the top of the head seems a bit strange with no pixel changes.
Quote from: Adarias
(hair/hats are a separate layer from the costume sprite)
basically, i dont intend to do any work with the top of the head, at least not at the moment, as the individual hairstyles and hats will be put on top of this, completely covering the top of the head portion.
Quote from: lief
Very polished animation.
Thank you :P

2354
Pixel Art / Re: Tactics Character WIP
« on: April 18, 2006, 02:13:51 am »
wouldn't it be the other way around?
but that would amke to much sense :P

edit: later

2355
Pixel Art / Re: Tactics Character WIP
« on: April 17, 2006, 10:55:07 pm »
Thank you Dhaos for taking the time, however, i think i will keep the boots like they are now for a while, since i think they fit better with my general style

Aso, i hear what you are saying about the darkeer colors, but fo the moment im going to keep them since the goal of this sint to conserve colors, its to make tihngs simpler, and having 2 different colors there actually does make things simpler for me to work.  visualy i dont think its a big enough issue that the 2 different colors will hurt the graphics, but what do people tihnk? i am after all posting this here so that people can tell me stuff like that :P

I have begun working on the colored version of the running animation, but still feel free to suggest ways to fix the rotations if people see anything they think is wrong with them


2356
Pixel Art / Re: Tactics Character WIP
« on: April 17, 2006, 06:24:54 pm »
I think you may have overdone the blackish lines on the boots. I'm guessing they're metallic by the looks of them though, if thats the case there should be a thick contrast in shadows (for objects this tiny), right now the black just looks like an unblended outline. If this doesnt make sense I could do an edit. Other than its very well made, the sprite roates well and has a cute outfit.
Well they arent actually metalic, just intended to look a little polished and cleaner than normal boots.  Could you perhaps do an edit, or jsut explain a bit more as to what you think is wrong?  Ive messed with them enough times that im worried ill overwork the piece if i mess with them again.

Also what is this for? Practice/fun? Or do you just like torturing poor sprites by stripping them of their hair?
This character is mostly for-fun, or perhaps a future project, but it is going to serve as a reference for the graphics for a game im working on (ive never been happy with the graphics ive done for that roject so this is the 3rd incarnation of the characters)

BTW kenneth and happip all post here as well ^_^... wish they would post more often though =*(.
I didnt realise that they were here, but what i ment in my post before was that the style reminded me of those artists' works, that is, it reminds me of the works they've posted on pixeljoint, which i know doesnt have a complete collection of any artist's works.  Im full aware that most of you know who they are and that they are elsewhere :P


Ok, so i know the boots have yet to be done properly, but until they are, heres the begining of the southeast (and, since the forms are symmetric, also i suppose the southwest) walking frames. 
Note: Only the 4 diagonals will have walking and r1 attack frames, because its an iso grid.  anything r2+ (magic, speaking, achery) will be in all 8 directions



again, fi people see any botched bits, plesae let me know

2357
Archived Activities / Re: Iso Collaboration III: Return of the Grid
« on: April 17, 2006, 05:58:11 pm »
there is only one concern i have, and that is that your circles are wrong.  remember than in 2.1 iso, verything should be 2.1, and your circles seem arbitrary.  if you choose to edit them it wont take a huge amount of changing, mor just realigning the work youve already done (and done quite well :P)

heres a suggestion as to where i can best guess your circles to belong:


2358
Pixel Art / Isometric Houses
« on: April 17, 2006, 02:34:45 pm »
these are a bit old, but ive never offered them up for formal critique.  made for an isometric project that i would one day love to revive, i figued id post them here.

2 styles of house that upgrade Lv1-3, and then over on the right is a strip housing which is better defended and houses more people per pixel, but also can only be built once the town has been upgraded to a city.

thoughts?


2359
General Discussion / Re: Noitu Love and the Army of Grinning Darns.
« on: April 17, 2006, 01:02:27 pm »
I had a lot of fun with this, both for the gameplay and the presentation.  i only wish i could have changed the controls around (im an FPS whore, when when i want to jump, i hit space, which is pause....d'oh)

2360
Pixel Art / Re: Tactics Character WIP
« on: April 16, 2006, 10:30:42 pm »
hmm.., id prefer not to change the uniform, which does not include a belt (the blouse is on top of basically overalls with a t-shirt of sorts)

i will think more about the pants though

one question, what is the symmetry issue? if you mean the horizontal flip for the form, im not sure how a belt would help?

also, the hair will be asymmetric, which will help (hair/hats are a separate layer from the costume sprite)

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