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Messages - Ymedron
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Challenges & Activities / Re: The Daily Sketch
« on: March 07, 2014, 04:43:05 am »

Designed a stone/bronze age dude with a pokemon thing in mind.

General Discussion / Re: Community Problems
« on: March 06, 2014, 12:16:46 pm »
Proving your version is better can be needed for artists who have gotten too close to their picture and can't see the flaws others do or are afraid of fixing the image because they're worried it'll be worse off. Seeing a better made image can make them reconsider their picture, whereas a badly made or unclear example rarely helps motivate change.
Also writing proper advice takes time regardless of the quality of your examples.

Regarding your dragon thread - because you used a very specific cartoony pose, it's probably much easier to assume you are using it as a placeholder to study something else. It's imperative to state your intentions up front ("I want to make a cartoony pose and so far have been copying off this donald duck pose but could folks give advice on that?" or something)

Thanking system is not a waste of time for a couple simple reasons. Humans thrive off the appreciation of others, that is one of the basic functions that makes us want to group into a society.
1. The recipient can thank the poster for their critique, verifying that they have indeed noticed the post and making the critiquer feel better even if the recipient did not reply.
2. Other people can thank the poster for an especially well made critique.
3. It lessens the amount of inane "good job" and "well done" style posts that have no point.

The starbound forums is a place with a system for liking posts that I've hung out at for a bit. After they detached likes from affecting forum titles, it has settled mainly into a "You did well!" and "I agree with this poster!" message.

I don't think that's so bad.

Challenges & Activities / Re: The Daily Sketch
« on: March 05, 2014, 02:14:12 am »

Designed clothes for a character. I'm always pretty awkward with clothes design because should reference varying sources.

Challenges & Activities / Re: The Daily Sketch
« on: March 02, 2014, 07:04:51 pm »
Grimsane: Yeah I did that at first, but it was too troublesome to fix around unweighting the rigid light gray parts (as they're supposed to be metallic and thus not move at all) so I just went manually weighting the edgeloops.
I had never done manual weighting before so it was a good learning experience.

Those proportions do seem better, I'll play around with the model a bit more.

Challenges & Activities / Re: The Daily Sketch
« on: March 02, 2014, 03:23:50 pm »

Today a Glitch model from Starbound. I've been fighting with the weighting of the vertexes to make poses etc.

@tim The colors are very good on the face, it gives an atmospheric look to the picture. On a glance I thought it was a 3d render because of it. c:

@Mathias, you seem to be getting better. Tapering the fingertips gives a slightly creepy/alien-like vibe to the hand combined with missing pinky, consider whether that's what you want.
In the full-body picture the character looks a little bit dazed, it's a good idea to connect the iris/pupil to either the upper or lower lid (upper lid looks more natural) so they don't have a constant wide-eyed gaze. :O

Edit: Added an animation + fixed the textures + added an incandescence map.

Challenges & Activities / Re: The Daily Sketch
« on: February 25, 2014, 09:23:12 pm »
A turntable to help a friend with Nidorina's ear perspective.

It's a bit goofy with the earholes and otherwise starkly undetailed.

Pixel Art / Re: Fishing boat or something like this
« on: February 25, 2014, 02:40:17 pm »
I was rendering a version of the ship to figure out the shading on the canopy and got caught up in detail.

Maybe you can learn something from that?

Challenges & Activities / Re: The Daily Sketch
« on: February 25, 2014, 12:23:45 am »
Hur hur, actually the omanyte was a joke request by someone, I decided to try to reinterpret it a bit to retain interest in working on it, rather than drawing what I "know".

(Also Photocopier, that shading on the cup is very nice.)

Challenges & Activities / Re: The Daily Sketch
« on: February 24, 2014, 11:47:28 pm »
Today I've drawn characters based off of (starbound) sprites.

They're a bit boringly posed since the focus is more on reinterpreting the pixels into a larger image.

Challenges & Activities / Re: The Daily Sketch
« on: February 22, 2014, 11:56:16 pm »
I think the lack of 3d in the middle one's head is because I had more trouble with the design of it. :O It seems I draw better when the design comes to me quickly rather than having to noodle with it a lot...

Shading is probably also a factor, otherwise the cheek-spurs etc would be lost in the lineart.

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