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Messages - Ymedron
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261
General Discussion / Re: Game Developement
« on: January 20, 2013, 10:52:16 am »
Regarding the motivated-link... Someone in the comments said this:

“If you want to be a games programmer then just answer this one question. Imagine someone said you couldn’t make another game again. Would you be able to carry on living? Could you imagine yourself living a happy life in which you did no game development whatsoever? If the answer is no, then you’ll be just fine – but the answer has to be no.”

Is there anything one can do to gain this level of motivation? :c It kind of makes me wonder whether I should even try when I don't feel any kind of passion for it. Or anything else save drawing for that matter.

262
General Discussion / Re: Game Developement
« on: January 20, 2013, 04:55:25 am »
I've had this youtube channel in my references-folder forever...
http://www.youtube.com/user/thenewboston/videos?view=1 Im not sure if it was linked to before, or if it's actually relevant enough? There are playlists on programming but I haven't checked whether they are actually good.

263
General Discussion / Re: Big boobed characters in video games
« on: January 20, 2013, 02:40:29 am »
First of all I have to say that Im very thankful to Helm for standing up on this, I would have probably left the discussion a lot quicker if this was not the case.

And now.
Quote
But I can't fully accept it still, it's like some kind of anti-norm, anti-opression that turns into another type of oppression suffocating the way I'm used to express myself.
The long list of "rules" makes me not want to engage in these kinds of topics, rather than keep breaking the rules, it totally kills any curiosity I used to have and it feels completely depressive.
As the site points out, people who are privileged (I actually don't like that word, tumblr social justice retards have ruined it for me. But I shall use it.) are used to having their opinions heard and accepted as the norm. That's why it is important to have that checklist - to remind that the discussion can't always be in your favor.

Why isn't this thread oppressive if you can't express your opinion that feminism is not that big of an issue? (which is what I gather you are trying to say?)
Because you can make a new thread right now, saying exactly that and I can guarantee you that you won't get called out on that. Or if you do, you'll have way more defenders than Helm and others have had. Unless society takes a radical turn, your opinions and ideas are going to be taken seriously in most situations regarding this. You won't get threatened or laughed at, and you won't get silenced or feel stupid for responding to a thread about your issues.

264
General Discussion / Re: Big boobed characters in video games
« on: January 19, 2013, 03:22:52 pm »
A small point, there are overweight people who are actually born with the propensity to become overweight. It's not as simple as "eat less!", there are some physical illnesses that cause obesity.

265
Pixel Art / Re: New here and in Pixel art aswell.
« on: January 19, 2013, 06:43:33 am »
I think you should rather put an overall light-shape, and at the edges of that -imply- some lines. Surface texture comes out the best at the edges of shadows and highlights, after all.
Uniform lines flatten the leaves and make them look fabric-like.

I attempted a fix of some kind on the front leaf, by adding a higher contrast shine. It might be too shiny.

266
General Discussion / Re: Big boobed characters in video games
« on: January 19, 2013, 06:35:12 am »
I'd theorise a part of it comes from the ancient culture that existed in the stone-age/before that. Males were the hunters, so they had to go out. I presume this got kinda perverted into females are worthless-mindset at some point, and we are slowly improving from that.
There are a lot of females who do honestly enjoy doing girly things and that's fine.

I guess it's best to come back to that point that what a character and a person does should come from what they actually want to do rather than "we need to make sure the viewer understands this character has TITS LOOK AT THEM" and all the other points.
Also their behaviour has to make sense regarding their current situation - if a show has serious fights, then a character should not make stupid/inappropriate poses during those fights.

267
General Discussion / Re: Big boobed characters in video games
« on: January 18, 2013, 11:47:15 pm »
It doesn't mean the current devs can just resign and hope someone comes along and does the right thing.
I personally substitute male with white and female with black to try to evaluate the sensibleness of some statements. While its not possible to portray every aspect of female/black culture when you are not part of it, you can still work to remove the 'blackface/chicken/watermelon' level ignorance from your products, no?

The best way to do this is by treating your characters as people first, genders second. I remember someone saying that if you can swap the gender of a character without changing their role in a story, it's a good thing. (I suppose excluding specific things that require you to be a certain gender, such as pregnancy, or if you are doing historical fiction?)

Edit: Also I apologize for kind of skipping over parts of the discussion, but mostly its because I don't know what to say about it or because it was responded to better by someone else. <:U!

268
General Discussion / Re: Big boobed characters in video games
« on: January 18, 2013, 09:42:34 pm »
Yes, the culture in general has this exact problem. However, we are talking about games because, by and large, this is a gaming related site. Pixel art is associated with games, and probably attracts more gamers than filmmakers or fashion writers. Just like I was told to make a game to start a trend, its only logical to talk about a medium that the audience is interested in/has a chance of influencing.

Female gamers don't exist in a vacuum, and there are many who are influenced by how their gender is portrayed. If all the females that you looked up to in games are portrayed like Lara Croft, won't that skew your worldview on what makes a character or player beautiful? Just because there are people who are happy with how things currently are doesn't mean people who AREN'T should be ignored. Again, I underline that games that advertise character creation need to give you an opportunity to play whoever the hell you want. While you can play an ugly, handsome, fat, thin, muscular, old or young males, the only option when given a female is a slight shift from petite to curvy. It may seem weird at first to think of adding an old hag into a game like Street Fighter, but I believe that's because street fighter has never had any kind of age range of females.

The thing about the fat-part in the feminism post is that people should not level hate toward others for how they look. It's the same as hating someone entirely on their skin color, height or the clothes they choose to wear.
Apparently its considered less douche if you are 'concerned for their health.' However, how do you know how healthy someone is? Besides, is it your job to tell random people that they are unhealthy? Unless you are their doctor, then I'd wager that the answer is no.



Lastly, female power fantasy.
I believe female power fantasy would often times be being able to do heroic things without having to be sexy first.
A real person performing rigorous action doesn't look 'sexy' at all times. They don't have an alluring expression, an aestethically pleasing pose (discounting the aestethic of athletics itself, which is different from 'look at my beautiful hips' beauty), free-flowing hair (or otherwise put into a pretty hairdo) nor are their boobs always visible or emphasized. Their awesomeness comes from the fact that they DO, not that they ARE.

269
General Discussion / Re: Big boobed characters in video games
« on: January 18, 2013, 05:07:38 am »
The number or steps is less than you might think.
With dedicated focus you could be making a game within a couple of weeks or months.
There is a massive amount of material out there for free.
You should make games as you want them to be.
If you, or anyone, needs links or wants to ask questions I am more than happy to provide.

Skipping all the argumentation because I frankly get disoriented and my point gets diluted the more its argued. Its nigh impossible to make anyone change their mind, especially those who have already made their mind as me and many of the others who comment on this thread. :C

I guess the main thing preventing me from making a game is lack of solid idea, lack of programming skill and lack of game art skill (which is vastly different than just general art skill.) Hoping to rectify this, but there is so much to learn on all sides that it becomes a terrifying task.
It'd probably be a better idea to make a new thread just for guidance on starting out on games?

270
General Discussion / Re: Big boobed characters in video games
« on: January 17, 2013, 07:10:44 pm »
But do you understand that the objectification is equal, just different? just as it would be silly to attract a man by drawing broad shouldered females with large muscles and long swords, it would be equally silly to display a male with wide hips in stripper clothing. If you look at my post above I showed 3 examples of games that I argue show men at an equal, perhaps even more sexualized manner.

But the males that are being displayed here are not to attract females, they are to attract males. Even the ninja and Sephiroth are meant to be cool with accidental sexual innuendos. After all, otherwise they would have a pose more like http://static9.depositphotos.com/1549192/1108/i/450/dep_11084593-Sexualized-Male-Body-Shot.jpg this.

I can't say much about the soul calibur guy, since I haven't seen how he behaves in the game. However, you have to admit there is about one guy to ten females that have this treatment given to them.

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