And yeah, I also wonder if Tim has any ideas on this type of animation. I'm pretty sure this guy makes some use of the "puppet" feature in After Effects at least.
AFTER EFFECTS
Game example : Night in the wood (https://www.kickstarter.com/projects/1307515311/night-in-the-woods)I know After Effects really well - if not perfectly.
Frankly, the rendering doesn't smell After Effects at all.
I'm still not sure how they made the subtle, beautiful specular lighting on the torso.
Definitely not a frameblending effect given how clean & crisp it looks.
With puppets tools you can use any bitmap & texture and rotate & distort them.
The result can be REALLY awesome.
• The most simple look
https://vimeo.com/82803560• Complex rigging :
https://vimeo.com/20889371https://vimeo.com/29643579• Hardcore rigging :
(don't even imagine doing that without several years of experience)• The result :
FLASH
Game example : The Banner Saga (https://vimeo.com/84151111)So I would say Flash might be the culprit, because of how clean it looks.
Tweening is fairly easy in Flash considering it's all vector.
One of the king is David Besnier to me :
His header is really funny
http://davidbesnier.blogspot.fr/Here is an awesome interactive piece too :
http://davedonut.deviantart.com/art/Outside-414990460You can see a more complex piece livestreamed with his incredible workflow here :
http://www.livestream.com/donutshow/video?clipId=pla_5e8029bf-8734-4171-bb87-ee2d9083fbd1&utm_source=lslibrary&utm_medium=ui-thumbI definitely think this is the best way to make this kind of clean animation.
You can then import your animations into After Effects to composite them in a real environnement with some lighting :
His showreel is definitely worthwile :
https://vimeo.com/86098147PHOTOSHOP
You can also animate frame by frame in Photoshop by duplicating frames / redrawing only needed parts.
Example video in a small company I work for here in Paris :
As usual, the drawings are imported in After Effects for improvements (motion blur, lighting, tinting, etc…)