Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - tim
Pages: 1 ... 19 20 [21]

Great job. Already saw your work on other forums / reddit. I really love your explosion sprite. I also noticed your put a flare, something only possible today thanks to unlimited colors, it really adds to the atmosphere.

Pixel Art / Re: Skyscraper Top Chipset
« on: October 02, 2012, 09:27:35 pm »
Oh you're right I'm very sorry, I managed to totally forgot about it these last days… I was so busy and tired ! Anyway I'll do it asap, maybe tonight. This week for sure.

General Discussion / Re: Making a pixel art movie
« on: October 01, 2012, 11:02:15 pm »
After Effects is perfectly suited for this. Just import your images as a sequence and export them in any format you'd like.
You can also zip them and send it to me. I'm an experienced motion designer so I guess I can spend a little time helping you.

Pixel Art / Re: [WIP] Forest Tileset
« on: September 23, 2012, 07:45:44 pm »
I feel like the lower parts of the leaves lacks of clarity. It's very hard to see them, and they don't seem to follow the same pattern than the upper leaves, they're too noisy. Otherwise, it looks pretty good, but you shouldn't forget that the leaves part of a tree is usually really bigger than the trunk. It's a very common error when people design trees, I know it's often made on purpose for gameplay concerns, but I think like there should be a way to make them more interesting. All games features tiny trees, as if they had bushes proportions. Why not make more interesting ones.

Just look at google. Just the few first results :

Take a look at your proportions :

If I take the thinnest trunk and put it under the biggest foliage, it looks more realistic :
Also notice that the foliage casts a shadow on the trunk. Lighting is extremely important.

Pixel Art / Re: Skyscraper Top Chipset
« on: September 23, 2012, 11:53:07 am »
Yes sorry, PypeBros was right. I made a ninja edit to add dithering, because my lighting was too smooth. I'm still not totally convinced by the dithering pattern, to me the lighting is not enough stylized to fit your own pixel art style, but hey, it's better than pure 24 bits gradients. About "how to make this", I'll post a little tutorial in a few hours, but before, I'm busy and I have some work to accomplish.

There is no "better". They are not real variations, juste subtle saturation & contrast adjustments, so it's all about your needs in your game. What feeling this place needs to convey ? Is it a safe place near the beginning of the game, or is it a decaying forest near the evil castle ? This is the kind of question you need to ask yourself.

Pixel Art / Re: Skyscraper Top Chipset
« on: September 20, 2012, 01:31:40 am »
I think you could bring a lot of atmosphere by just adding some lighting & shadowing.

Before :

After :

I feel it's more appropriate for a crime scene if you want to reach the "noir" look.

Pages: 1 ... 19 20 [21]