Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Szyu
Pages: 1 [2] 3

11
Pixel Art Feature Chest / Re: Space Ships
« on: August 04, 2012, 05:35:32 pm »
I tried it myself and I must admit... I am really really satisfied with the result:


So what do you guys think about it? I adopted the colorset of pistachio (hope you dont mind) and tried to copy his style of the red-gray balancing

I am currently working on another ship for improving my skills... I let you know if I a have decent preview

12
Pixel Art Feature Chest / Re: Space Ships
« on: August 02, 2012, 01:20:39 pm »
Sorry for let you guys wait, but i didnt really have enough time to make something new. But now I tried again what I learned with a new ship. I liked the shape, but it seems that i have a lot of trouble with it. So here is what ive got so far.
I like the style i used for the "wings" but i really have some kind of trouble with doing the same for the red marked areas. Should i just go on with the same way or do i have to care for anything?


@Grimsane:
This method seems to be very sparkling, but i dont know if it would look so cool with colors instead of grayscale. And knowing my current skill level, i can tell that i am not able to do something like  this :D

13
Pixel Art Feature Chest / Re: Space Ships
« on: July 22, 2012, 12:40:39 pm »
First thank both of you for your edits. Pistachio's Edit looks awesome... I can see my own design in it and I really like it.
Grimsanes Edit of my new ship was first a little bit confusing... I didnt really see the changes despite on the brighter colors. But then i noticed a lot of them while zooming in. They give it a more obvious depth and metallc material... but I think i have to learn a lot more than now if i want to succeed in working those things out more naturally.

So one little question... is there a trick to completely avoid banding?

And no, i won't mind if anyone makes an edit of one of my designs... I should have added C&C to the topic... But in the beginning i didnt know the meaning of it. So i have to admit, I dont know the meaing of WiP...

14
Pixel Art Feature Chest / Re: Space Ships
« on: July 19, 2012, 11:06:16 am »
I tried to use everything I know yet to create a new graphic. So this is how I tried it and the result:


Feedback would be kind.

15
Pixel Art Feature Chest / Re: Space Ships
« on: July 16, 2012, 10:31:50 pm »
@Grimsane:
About the weaponry and the question of player ship or not:
Because the game is meant to be an Asteroids-like, i thought it could happen to become boring, if the player hasnt some points he could achieve. So I thought of different ship types the player can unlock (And other things too of course). This is why there isnt a "Players ship" oder "Enemys Ship".
It is the same with the weaponry. Different weapons are going to be unlockable. My idea was to render the weaponry independently, because the player has the opportunity to modify the ship classes. Each ship has Weapon slots, where a Turret of a weapontype can be placed. So this is why I dont have any weapons on the sheets.

 And its the same with the engines. There are many Engine types with different trail colors. The screenshot I posted above was with a red trail. But there can also be a green, yellow, purple and so on.

Im glad you like the improvement

@Kazuya:
That is what i am trying :D but I dont have the knowledge yet, so I have to experiment a little bit more ;)

@Grimsane again:
In my opinion, there is isnt a marginal improvement, but rather a vast one ;)

16
Pixel Art Feature Chest / Re: Space Ships
« on: July 15, 2012, 09:26:25 pm »
So here is the new Huntershape.


I played with the colors because I really couldnt get myself to be happy. So what do you think? And I think the spider shapes comes out clearly here?

17
Pixel Art Feature Chest / Re: Space Ships
« on: July 15, 2012, 06:48:03 pm »
First thank you for your annotation. Yes my particles affect every color they overlap, so if the ship emits a trail and i let the particles overlay, the booster's colors are affected, too.
The Meteors were my first attempt of spriting something for this game, so i know they need to be redone. But currently I am remaking the hunter ship. So hopefully you will get a new, better version of the Huntership.

At this moment you dont spot the real shape. My intention was to create a spider-like ship. If you know it, you realize the 8 legs, the head and the abdomen. The newer version points the shape out very well.
Special thanks to Cyangmou, explaining me alot about the whole thing of spriting.

18
Pixel Art Feature Chest / Re: Space Ships
« on: July 15, 2012, 10:50:57 am »
The boosters lights are going to be because of the particles.

A Screenshot of the particle system laying under the ship (The old Huntership version). if i put it over the ship, the booster would be lightened by the particles.

So I dont get whether you want to say only flat sheets are better then sheets with little more details?

19
Pixel Art Feature Chest / Re: Space Ships
« on: July 15, 2012, 09:42:22 am »
I tried to accomplish your advices and this is the result of the huntership.

I wanted to try it on another ship, so it isnt as well as yours though, but in my own opinion, I can see a development so far. Any further suggestions?
I think the cockpit seems very flat, but i really dont know how to fix this.

20
Pixel Art Feature Chest / Re: Space Ships
« on: July 14, 2012, 09:48:32 pm »
Ok this one definitly looks great... I totally agree with your statements with pre rotated sheets, but I think for me as a beginner I should hold it easy until I reach a level i can say Ok this has to be like this and so on. So this is why Grimsanes style interests me. Is there any good tutorial that shows how to set the shadows properly for this perspective? Remember, I am a noob... :D

But thank you all for the great and constructive criticisms. It will be hard to learn, but Im optimistic i will make it, if there is anyone who could help me with tips

Pages: 1 [2] 3