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Messages - Fingerfoods
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Pixel Art / Re: Need help with sprites
« on: August 14, 2007, 08:38:09 pm »
I know that this isn't what you asked for, but I edited the front view a bit to be more 'anime-ish'. Basically, I added another shade to smooth out some of the more jagged lines and modified the shading to look a bit more cel-shaded.

What you have so far for a side view looks fine to me, just color it in. And, incidentally, the arms and legs are much too spread apart.

Pixel Art / Re: Sylph Style
« on: August 14, 2007, 08:22:06 pm »
The thing I noticed most is that the heads look very squashed. You can see too much of the top, and it impedes on the space between the nose and the forehead, leaving little room for the large eyes.

Also the building in the desert pic has very sharp edges for something made of brick, and the bed near the beginning has very little detail. Everything else is good though, the colors complement each other nicely in particular.

Whoo, crits. I'll try to address as many as possible. Thanks in particular to Adarias.

First of all, a lot of the comments suggest that the movements should be more subtle. Things like the exaggerated breast movements and the hair flopping over her face. I'm not aiming for realism; I'm trying to emphasize motion because sprites are small. They're a lot more interesting to look at when the physics have spun a little out of control. Revise your critiques, but the exaggerations are going to remain. Just to prove that I'm not looking to have my ass patted, is there anything you would have me change with this in mind?

Also, as Adarias pointed out, the skirt seems to indicate that the perspective of the head is wrong. I'm assuming that this is because of the receding size of the layers of clothing, but that was how I designed it. I'll show you what I mean:

The one on the right is much more colorful, I know that. Or, more precisely, the one on the left is more dull. It's a personality trait. :P

But I agree that the feet are too far apart; I never drew the legs under the cloth.

OT: do I give myself an avatar image? I didn't see it in the profile page.

EDIT: I've decided to make the hair, at least, more stationary. I'll probably have the piece over her right eye move a little, though.

I made and animated a sprite for an RPG project recently but I can't say that I'm remotely happy with the hair. I think it's the antialiasing where it overlaps her face. Also, it's looks rather awkward animated. Halp? Crit on other things as you see fit, but keep in mind that I probably won't get to fixing them anytime soon as the hair is my main concern at the moment. Oh, and speaking of animations, does anyone know a good .GIF compiler? All I've been able to find is unFREEz and it I've been using Game Maker.

EDIT: With GIF Movie Gear:


--By the way, I'm new here. I think I was forced into registering when I compared my work to the likes of .Takam (of whom I am a very large fan) and wanted to improve. Hi.

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