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271
General Discussion / Re: Circular Pixels to defeat the Square Pixels
« on: July 06, 2012, 01:15:48 am »

  • What improves clarity is higher DPI. My monitor has a DPI of 92ish, the iDevice retina displays have a DPI of over 300. You can not even see the pixels with your naked eye at all. This advance will come to end user screens with time as well

Does this bit foreshadow the impending death of the medium? 

272
General Discussion / Re: Official Off-Topic Thread
« on: July 05, 2012, 09:13:24 pm »
Wow, awesome luck Carnivac. 

How do you donate $ to Pixelation? 

273
Pixel Art / Re: Which do you prefer? [C&C]
« on: July 04, 2012, 11:32:27 pm »
...well anatomically *suggestively* speaking, I agree the furthest on the right is the most realistic, as well as the best looking.  The others' heads are too large and wide, foreheads too huge and faces too low and legs are too short.  And the palette on the far right is much more appealing because the pink adds a lively tone to the skin, unlike the pallid palette with the greens and blues... Plus the muscular forms on the green blue tinted skin is super wonky, especially in the legs.  

274
General Discussion / Re: Official Off-Topic Thread
« on: July 04, 2012, 04:56:07 am »
No I didnt do anything to my browser!!! That's why I'm so confused. I use firefox. Version 13.0.1. It just started doing the crispy pixels in here and pj simultaneously this morning when I booted up my computer.

275
General Discussion / Re: Official Off-Topic Thread
« on: July 04, 2012, 12:33:25 am »
uh.. hi  :crazy:   I just wanted to say for some reason the zoom function on Pixelation and Pixeljoint for the pixel art section and the forums respectively is finally keeping the crispness of the pixels for the first time ever, today.  I wonder why this is so, but I like it  :lol: :lol:

That is all.  Bye  :noob:

276
Pixel Art / Re: WIP Forum Avatar CC needed
« on: July 03, 2012, 06:14:23 pm »
Hi DungeonDan.  I think your cool sprite suffers a bit from hard to distinguish clusters.  I think you can darken the outlines between them to add more clarification.  Here's just an example, but you might want to take the idea further or do it your own way.  And don't mind the colors, I was just playing with some new ones just for fun.  
Also, the green grass blends in too much with the pants and shirt.  I'd suggest hue shifting or changing the grass colors altogether.  Maybe a more reddish grass to contrast the green

Oh yeah, and your image has 33 colors, which is a tad ridonkulous: http://hivemind.in/pj/specs/index.php?urls=http%3A%2F%2Fi59.photobucket.com%2Falbums%2Fg285%2Fblunt69690%2FfrogA6.png

277
General Discussion / Re: Some noob questions about pixel art.
« on: July 03, 2012, 12:34:16 am »
Hey Rosse, thanks for answering the question to the best of your ability.  I only use Gimp.  I'll look into the LAB mode, though I am unsure if that is a feature Gimp has.  I suppose just trying to choose colors on perceived 'grey value' to a color is something just to trust my eye with and experiment. 

Thanks ptoing and blumunkee for the detailed answers as well  :yay:

278
General Discussion / Re: Color Ramp Creator
« on: July 02, 2012, 02:38:03 am »
:O This is so cool and useful!!!!  Is there any possibility of being able to use your own image for the future?  Or is that unreasonable?

279
General Discussion / Re: Some noob questions about pixel art.
« on: July 01, 2012, 11:30:24 pm »
Quote
3.) Greyscale and conversion. I've decided to only pixel in greyscale to start the image.  Is this a big problem in the long run?  I know it's fine to start with greyscale and convert, especially since pixeling for me is only a hobby.  What I'd really like to understand is how do I go about devising a palette out of greyscale once I've drawn the image in greys?  Another way to ask is how do I match colors to greys, if that makes sense.

What do you mean with greyscale and conversion? Do you mean converting say a scanned pencil sketch and working over that? That is no problem at all and a lot of people do that I am sure. In some cases it can be a bit fiddley if you pixel something in greyscale with fewer colours than you want it in later on, simply because to show the form and details fewer greys suffice. Of course the colours you replace the greys with should have a similar percieved lightness if you want to maintain the contrast of the greyscale image in colour as well. A lot of this comes down to practise.

What I mean is say I PIXEL an image in greyscale. Then I want to color it. How do I choose colors that are equivalent to the greys used?  Say for instance I have a medium grey for a base color of an object that is supposed to be red.  How would I choose a red to replace that grey to be colored?  I hope this clarifies what I meant.  




280
General Discussion / Some noob questions about pixel art.
« on: July 01, 2012, 09:22:44 pm »
Some of these questions are for clarifying something for me, and some are simply to be answered and explained.  Thanks to anyone who can help.
(brace yourself for extreme noobiness :crazy:)

1.) When to AA or outline?  I understand what AA is now, I believe.  It is for smoothing lines, curves, and eliminating jagged edges.  What I don't understand fully is when do you want to AA and when do you want to instead go for naked lines, or even a dark outline such as what you see with sprites sometimes.  Does anyone ever combine outlines that define the line art with AA? 

2.)  What exactly is banding and how do you handle it? Banding is when pixels of similar value or so line up, right?  Which makes some pixels look larger in size, decreasing the resolution, right?  What is the right way to eliminate banding?

3.) Greyscale and conversion. I've decided to only pixel in greyscale to start the image.  Is this a big problem in the long run?  I know it's fine to start with greyscale and convert, especially since pixeling for me is only a hobby.  What I'd really like to understand is how do I go about devising a palette out of greyscale once I've drawn the image in greys?  Another way to ask is how do I match colors to greys, if that makes sense.

4.) What is sel out?  Is it when you have broken and different colored outlines, or is it when you outline a side and leave another side unoutlined, or is it both?  What are the purposes of both of those things, if both of those are types of sel out. 

5.) Tall and wide pixels?  Why and how? 

6.) What does color balance mean and how is it achieved?  I believe it is called color balance.  Someone I can't remember commented on one of my first pieces by saying that my colors weren't balanced. 
 

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