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Messages - Bouzolf
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11
Pixel Art / Re: Pocket Tanks Type Game - Mockup [WIP]
« on: April 17, 2008, 04:50:51 pm »
Looks cool to me, so far. One thing, you sould think of rotating the tanks with codes. If you don't, you'll have to draw a lot more tanks. It's long, but might also give a better result.

12
Pixel Art / Re: German BR 52 locomotive
« on: April 17, 2008, 04:46:19 pm »
Hum... so this is a war game. What about making all those sprites a bit smaller. So you could show a lot more larger territory in the same screen? Just an idea.

13
Pixel Art / Re: German BR 52 locomotive
« on: April 15, 2008, 10:34:02 pm »
Ok, maybe I went a little to far. But I still think it as no personnality, you know. No charm.

But, I guess it's a matter of taste.

14
Pixel Art / Re: German BR 52 locomotive
« on: April 15, 2008, 08:05:34 pm »
Your stuff is boring.

It's like a plan. I as no life, no fanzyness. If it's gray, you draw it gray. If it's blue, you draw it blue. That's not art. Art is drawing beautifull things. Things that are fun to watch.

Ok, so if ypou belive I'm right, here what you can do to make this pixel ART.
First, define a light source. This will give you an ambiance you can play with.
Second, change those borring colors into cool ones. A simple way to do this: Your shadow should not be only the same color with less light. It should be the same color with a blue tone, or less saturation.
Third, MAKE IT DYNAMIC! An other view angle could help. But moslty, there is nothing going on in your drawings. BAM! The train exploded! Something intersting.

Here's a quick rough to show you what I mean:



15
Pixel Art / Re: Get Back High -- A Fighting Game
« on: March 18, 2008, 08:08:02 pm »
Sorry, but I think you should practice a lil more your pixelling skills before going into a big project like that.

I like the drawings, but really not the sprites. They're too big and you're not doing a good use of your pixels. To me, you should make that game either, with Flash Games like graphics or later, when you'll have better pixelling skills.

Or, you can keep doing what you are doing, and that can end up good too. But I prety shure you will be disapointed with the graphics.
 
That said, good luck with this project. It does have a great potential.  ;)

16
Pixel Art / Is the body right?
« on: January 19, 2008, 02:32:36 pm »
This is the first time i'm really trying to get the anatomy realistic. This is just a rought but I concentred myselft in good proportions and lighting.



What can I improve? Thank you in advance.

17
Pixel Art / Re: [wip] Weekly Challenge: 2D Halo... now Gears of War!
« on: January 12, 2008, 03:45:03 pm »
Why are you people so rude with him, aspecialy Helm? I might not be perfect, but it's a nice piece. I like it.

18
Than, your friend won't play this game.  :P

19
Pixel Art / Re: [WIP]self portrait style imitation
« on: January 08, 2008, 11:53:55 pm »
People won't like you. That's what we call an edit. You copy-pasted it and then you changed it.

Redo-it, but now from zero.

20
Pixel Art / Re: Wierd mock-up thing
« on: December 18, 2007, 12:43:04 am »
Thanks!

I hesitate on something, should I make the no-color world zero saturation or is it fine with this brun kinda look?

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