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Messages - Faktablad
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11
Pixel Art / Re: moving out of my comfort zone *update
« on: February 01, 2008, 05:19:41 am »
Faktablad, I disagree with the shadow below the brow; if anything the surface there is facing almost perpendicular to the light and would be quite well lit.
Oop.   :-X  Forgot about the light source.  My bad, thanks.

12
Do you attack its weak point for massive damage??  :o

I'm not sure I like the interior AA, and I have some readability issues with the volumes on the body...but it's a nice-looking design.


13
Pixel Art / Re: moving out of my comfort zone *update
« on: January 31, 2008, 09:32:40 pm »
Edited some things:

I can't really remember everything I did, but I'll try.
--There should be an indent below the brow on the nose.  Put a shadow there to represent that.
--Shortened the noggin.
--Ensmallened the lower lip and moved the lips and chin upward.
--Moved the eyes closer together.  I also changed them a bit--hard to describe, and I'm not sure if it's what you wanted, but I kind of put in eyelids, which made the actual eyes in shadow.  Don't know if you want to keep that or not.
--Un-puffed his cheeks, which sort of made him skinnier.  Again, don't know if you were going for a fat person.  But yeah.

14
2D & 3D / Re: Official OT-Creativity Thread 2
« on: January 30, 2008, 02:10:06 pm »
Lawrence: Wow, nice choon!  Sounds like it would fit well in a game, too.

Here's a hilariously intense song:
http://media.putfile.com/w00t-45-14

16
General Discussion / Re: Official Off-Topic Thread
« on: January 28, 2008, 04:55:35 pm »
Sorry for being naive, but what exactly is the problem everyone has with Scientology?

17
Pixel Art / Re: [WIP]Danger Dinosaur Danny
« on: January 28, 2008, 03:50:24 am »
My advice is that you don't really need dithering in the mouth.  There's no real texture there, nor is there a smooth transition between two like colors, so it's not required.  Also, don't forget to AA the organic part!

18
Pixel Art / Re: Shmup creatures
« on: January 28, 2008, 03:48:01 am »
If they are all enemies from the same "species" or "army", then I would suggest making the designs look more like each other and have a more coherent visual style.  Or at least make their style different from the style of the hero ship.  The designs themselves are all really beautiful, however they look a bit more like pieces of sculpture than enemies -- they aren't very menacing.  They don't really look like things you would want to destroy.

19
General Discussion / Re: Official Off-Topic Thread
« on: January 28, 2008, 03:43:58 am »
Also another good thing is little-to-no bleed-through.  :y:

20
General Discussion / Re: Official Off-Topic Thread
« on: January 27, 2008, 03:27:37 pm »
It appears the iso collab has been "StumbledUpon".

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