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Messages - Mr. Fahrenheit
Pages: 1 2 3 [4] 5 6 ... 33

31
Pixel Art / Re: Fundamentals of fire?
« on: January 24, 2015, 05:44:49 am »
Here's a pretty quick edit on only the fires colors.

 

32
Pixel Art / Re: Fundamentals of fire?
« on: January 23, 2015, 08:36:25 pm »
I guess not really green, but more I think it needs to get to orange a bit quicker than you are making it currently. It really depends on how realistic you are trying to make the fire. Totally look at the colors from the gifs conciet posted.

33
Pixel Art / Re: Fundamentals of fire?
« on: January 20, 2015, 08:18:47 pm »
Looks good, if a little slow fuzzy and green. I think the a more orangeish color would help the most to make it more torch like.

34
Pixel Art / Re: Fundamentals of fire?
« on: January 13, 2015, 11:44:57 am »
http://www.pixeljoint.com/pixelart/76622.htm

Helm!

I think yours looks pretty good so far. Nice job!

35
Pixel Art / Re: 4th iteration
« on: January 06, 2015, 10:29:12 pm »
Looks great! A nice medium between all the iterations. My only problem I saw is the lines indicating her breasts on her chest seem a little thick, but idk. And the bangs look a little weird, too separated and a little banded too. Great job man!

36
Pixel Art / Re: Fighting game mockup
« on: January 04, 2015, 09:01:16 pm »
Yeah i wasnt really sure with the outlines, I hardly ever use them, but I thought I'd try them, and Decroded's edit solves the readability issues really well so it lessens the need for them even more.

37
Pixel Art / Re: Fighting game mockup
« on: January 04, 2015, 12:04:49 am »
Here's an edit:


I'd try and watch your single pixel usage, I feel like sometimes you are trying to use a lot more detail than is really attainable, I do the same thing a lot and it just muddies things up. In your image the lightest colors were definitely taking the eye away from the actual characters, same with the darks. A lot of contrast usually signals that something is in the foreground. The background I tried to reduce contrast, and you can use like complementary colors to your advantage if you want something to be close in value but still stand out like the blue and the orange highlights on the car.

I also added outlines to see how they worked because they usually help seperate things from the background.

38
Pixel Art / Re: [WIP] [C+C] RPG tiles
« on: January 03, 2015, 07:36:42 pm »
This got a lot better quickly, nice job. One thing i have to say though, your grass looks pretty repetitive so maybe try making a variation tile or two that you can intersperse to break up the patterns.

39
Archived Activities / Re: Secret Santa 2014
« on: December 25, 2014, 10:37:08 pm »
Tomic I seriously love it thanks man!!!  ;D Its beautiful.

Dr. D I hope you like your's Im sorry I didnt encorporate your likes and dislikes into it more. Have some Happy Holidays though!

And Dex I seriously said "oh my god" when I saw yours, Its incredible as are all the other gifts this year. Great job everyone!

40
You could try increasing the commitment needed by each person and have everyone assigned 2 people to make presents for so the likelihood of no one getting any presents is decreased significantly. There are obviously some downsides to that but there are already quite a few people who make multiple presents every year so who knows. But I definitely know I like the personal feel of being assigned a specific person and trying to do it to their likes, and especially receiving a gift tailored to you.

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