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Pixel Art / Re: Calling All Critics!
« on: August 06, 2008, 04:06:51 am »
What AdamAtomic was saying in his first point was that you started with the lines and then colored in from there. The problem with this is that, in real life, things do not have outlines, but are in fact 3d objects in space that have forms and volume. The idea was, using only grayscale and no lines, you would eliminate both lines and color and start with just volume. When you just ended up keeping the lines and just painting over them, you sort of defeated the purpose because you were still using lines - it just wasn't visible in the end product.
Perhaps I'm wrong, though, and he had intended you to use your lines - I guess I should wait for him to comment before I assume his intentions.
Perhaps I'm wrong, though, and he had intended you to use your lines - I guess I should wait for him to comment before I assume his intentions.