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Messages - #36005A
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31
Pixel Art / Re: [WIP] Where the Wild Things Are Progress
« on: August 03, 2009, 02:16:34 am »
Please use .PNG or .GIF format for saving/uploading your images, as JPEG severely reduces image quality.

32
Excellent article, Adam! I really enjoyed reading it - very informative.
As far as feedback goes, I just wanted to point out one tiny proofreading thing:
Quote
...a few hundred kilobytes is more than enough for a small to medium-sized game.
This was missing an "a". ;D

33
Pixel Art / Re: [WIP] Top-Down RPG Character
« on: June 17, 2009, 07:22:53 pm »
I don't think you meant to do this, but in your post those..are the exact same ones as before.
he most likely overwrote the old files in his directory.

34
Challenges & Activities / Re: Hexquisite Corpse Suggestion Thread
« on: June 13, 2009, 06:20:40 pm »
some theme suggestions:
- City life
- Monster mash
- Dream house

35
Pixel Art / Re: [WIP] Dungeon Romp (Animations!)
« on: June 12, 2009, 02:01:13 am »
Perhaps the idle animation could show the shield in the "guard down" position, and then in the running/attacking animations he could raise it. That way you make it clear that it is, in fact, a shield, without letting the little guy's guard down at all times.

Or is that what 32 was saying? If it was, then I agree!

36
Pixel Art / Re: C64 Avey Tare WIP
« on: March 08, 2009, 04:51:48 am »
Haha, never thought my favorite band would crossover to this forum. Likeness is pretty great so far, though I'd say he has more hair on his head - something you're hinting at with the background, but isn't obvious at first. His posture is also not as good as your rendering, which is probably due to his hunched-over "live stance" that he's been doing for years. Or maybe the bad posture came first. But in any case, I think it's an important part of his likeness.

37
Pixel Art Feature Chest / Re: Savage World (artistic nudity)
« on: March 03, 2009, 01:38:08 am »
If not a tutorial, then I would absolutely love to see a progress anim, as something to consider for a future piece perhaps. There's certainly interest for it!

The red backing behind the numbers works seamlessly. The HUD no longer looks unfinished in any way.
Assuming the eagle is an enemy, I can't think of a better way to communicate excess! Just imagining what would happen when you kill it brings shivers down my spine. Feathers; everywhere.

38
General Discussion / Re: Official Off-Topic Thread
« on: August 28, 2008, 03:34:57 pm »
I've never felt more proud of this community! I wonder who was the first to write about it..a staff member of a gaming site who also happened to be a Pixelation member? A bored anonymous writer looking for something fresh and exciting?

39
Pixel Art / Re: My gallery
« on: August 24, 2008, 03:20:09 pm »
not pixel-related but just a BBCode thing, your links should be formatted as such:
Code: [Select]
[url=http://www.apitchou.com]Base[/url] [url=http://www.mariiii.de]Base 2[/url] [url=http://dollkat.free.fr]Base 3 & 4[/url]there shouldn't be any quotation marks or multiple instances of http:// in each url tag :)

40
General Discussion / Re: Official Off-Topic Thread
« on: August 06, 2008, 04:35:32 am »
I'll post this here so I don't clutter up ndchristie's thread:
I've been playing this Genesis game lately...I think it's pretty good at making low-count animations seem good, it's called ComixZone
http://www.youtube.com/watch?v=azIZwsCGjW0
I was just playing this game this morning for the first time in years... hours before you posted that. Weird. Great game though.

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