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Messages - sevenfingers
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11
Pixel Art / Breakout Bubble, contract work
« on: August 20, 2006, 09:18:45 am »
Hey, long time no post.

I was recently contracted to do a small cellphone gig, and the person in question (www.poklee.com) was nice enough to let me retain copyright of the graphics! This means that I can for once post my contract work on a forum. Itīs really nice not to be strangled by an NDA :)

Anyway, specs are a little different than usual. I was allowed to use alpha-maps, so I pixeled those first, and then went ahead and made a color version. The plash screen is obviously not pixeled, this was done to save time when making all the different versions (render + cleanup).

Credit goes to Helm for the base spheres, and ptoing for animation help along with one background extension. I appreciate it fellas!






I havenīt compiled any more mockups. I might do some more at 240x320 when I get back from Cyprus.

12
Pixel Art / Re: Chunkbot
« on: August 15, 2006, 06:21:14 pm »
Nice stuff!

Listen to what Ptoing is saying; and have a look at Dodonpachi as he says.. even if you don't like the style it's an awesome game :D

Anyways, I did some DS stuff recently, and everything that doesn't have an extremely strong sihouette, and appropriate palette (I did a rather shitty job with that, lol) just gets lost. The arbitrary AA Ptoing is talking about is also annoying as hell, at times it helps the model, but it might as well make it worse.

I think the general level of detail is about right, but take the bottom edge highlights away. It just doesn't work, and flattens the nice volumes you have.
Since you'd be lacking realtime lighting, I'd also considering popping in some more overall lighting in there. Just hit something from the top.
If you use a general lighting combined with the nice edge-highlighting you've got going, it should help separate the different volumes you have.

13
Pixel Art / Re: original gameboy mockups
« on: August 08, 2006, 02:43:14 pm »
Looks really nice. I especially like the portrait/sidebar thingy.
Helm is absolutely right; the selout needs to go.

I'd also advice you to reduce the high-frequency detail in the base tiles,
eparation between bg and fg, with the help of frequency and outlines is imperative at this size.

14
Pixel Art / Re: chunk funk! now with 100% more sevenfingers
« on: May 23, 2006, 07:54:28 pm »
Let me allow Billy to express my immense gratitude and feelings:


15
Pixel Art / Re: Billy (ZX Spectrum pic)
« on: May 19, 2006, 09:55:21 pm »
I approve!



16
It's looking great Peter!
I can vouch for him too, having worked for quite a while on a few commercial projects  :)

17
Pixel Art / Re: Hardcore robot facials!
« on: March 20, 2006, 04:05:29 am »
Best. Idea. Ever.

The laser needs more red.

18
Pixel Art / Re: Hi there - some of my material for you to check out.
« on: March 19, 2006, 07:18:50 pm »
Well, what can I say?

Top notch work.
Then again, I'm sure you already knew about that :)

My fave is the portraits (like the one in your avatar). The backlighting is a neat touch.
You guys did a nice job on the pacman stuff also. Hard to make something that simplistic (and rather boring) look kewl.


19
Pixel Art / Re: mentula
« on: March 19, 2006, 06:40:58 pm »
Yeah, I was gonna make that...

But I'm insanely busy with some Nintendo DS mockups, hence, no time for squirting action.

Though, I'd have to say the head deforms insanely much.. hehe.

Love.

20
Pixel Art / Re: mentula
« on: March 19, 2006, 08:56:28 am »


humping action.

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