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Messages - yueprofile
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41
Pixel Art / Re: [WIP]my mock-up (Updated Alpha)
« on: August 26, 2007, 02:26:32 am »
wow.... this is what is going on last week.
basicaly, they are graphic for an india mobile game




i know there are sort of muscular problems....
and i talked to them, but their concept is like that..... so dunt pick on that....
Notice that there are some highlights lost during gif optimization for internet.
T_T

And here is the update of my mock up


well, any suggestion?


the optimized background looks really nice, just not with suck vibrant oranges clashing in front of it, I would soften the tones a bit. 

thx, i think so too,  will change it as soon as i  have time to put a hand on it

42
Pixel Art / Re: [WIP] Pixel House
« on: August 21, 2007, 09:01:55 pm »
 :y: i like it

43
Pixel Art / Re: [WIP]my mock-up (Updated Alpha)
« on: August 21, 2007, 08:59:55 pm »
Yes. My suggestion is to study reference and not invent anatomy

http://images.jupiterimages.com/common/detail/37/42/22414237.jpg

very true, thx

Wow, that's a good reference. I'm going to keep that! :)

On topic: Are you still working on the mockup? If so, I suggest you lower the sat of those yellows/oranges/reds; they're too harsh. I actually think the piece was too soft before, and it's too harsh now, especially the new dark brown, which makes everything look a bit too messy.
Just my thoughts.

yeah, just i cannot work on it during weekdays.....

Don't double post within a few seconds.  :mean: Use the modify button or post everything at once. - Panda

44
Pixel Art / Re: [WIP]my mock-up (Updated Alpha)
« on: August 20, 2007, 12:26:00 am »
any suggestion on this?


To AdamAtomic: Sorry about that, my bad. I only saw it now....

45
Pixel Art / Re: [WIP]my mock-up (Updated Alpha)
« on: August 19, 2007, 05:07:17 am »
I just thought your colors needed a little bit more fun :P

http://www.locustleaves.com/mockup_1_wip.png
http://xs318.xs.to/xs318/07330/Chaaaaaa.png


The other thing, this is a very messy style with a lot of broken colors and noise.  You may like that, but it might also look better to be simplified.

Yeah, i think so too, but i only have 31 colors,  so i have to share a lot, there are still characters need to be fit in it......

is there a way to get around with it?


I just thought your colors needed a little bit more fun :P

http://www.locustleaves.com/mockup_1_wip.png
http://xs318.xs.to/xs318/07330/Chaaaaaa.png


The other thing, this is a very messy style with a lot of broken colors and noise.  You may like that, but it might also look better to be simplified.

i teach myself by studying others' sprites, bcos i cant find whole lot of good tutorials. do you have any tutorials that suggested?

talking about the styles, i would like to learn other styles too. what would you suggest me to start with?

I have to say that i am new to pixeling, so plz bear with me. 


Update:



I updated it in level 1, but i saw everybody else's wip is updated by reply....
so i move it down.

is it looks better now?


This is your last warning!  Please use the Modify button and do not quote images!  Thank you!


46
Challenges & Activities / Re: Mockup Frenzy #1
« on: August 18, 2007, 09:51:14 pm »
My alpha release is here


colors: 31+trans
pixels: 128x160

================================
the game is an isometric side scroller, where the screen scrolls to the up-right direction.
avatar moves automaticly on a path.
The goal of the game is to go through the stage as fast as possible.
the point counter on the top right was init at 100000, and decreases automaticly.
player can stay in the stage as long as he wants, until the point counter reaches 0
or avatar died. when kills an enemy, player gets points, being hitten by enemy player lose HP.
the points will be carried to next stage.

player push the button to jump to avoid obstacals; double click button to turn around.
player hold the button to accumulate power, then release to use different attacks,
         depending on the power level.
so it'a a "one button" control
=====================================================================

note the mockup is an alpha release. i will tweak it more later on.
=====================================================================
Update:



optimized the color, i think it stands out more then before

47
Pixel Art / Re: [WIP]my mock-up
« on: August 18, 2007, 05:47:24 pm »


it's just i don't see that sort of plant all over the floor in that sort of scene. i'm just doing it because you asked, i don't mean to nitpick on a point that's not really that important

oh i know. I am really willing to learn, as i just went into this field. your suggestions are important for me.
thx.

48
Pixel Art / Re: [WIP]my mock-up
« on: August 18, 2007, 04:30:16 pm »
You can transition that path pretty easy without adding any colors by simple doing truffs of grass lying over the path instead of just having a flat-line transition.


I am going to do that this evening


it looks amazing to me, but (and i feel kinda bad giving criticism on someone much better than me) i thought that the grass that everyone else is takling about was gravel with weeds growing out of it, from it's difference in colour to the other plants and it being near the long grass, that tile doesn't seem realistic as grass as the rest of the tiles... I mean, it looks good, but i don't think i've encountered anything like that in that sorta place

can you mark it out for me? bcos my first language is not english, i am not quite clear which part you are talking about


http://www.locustleaves.com/mockup_1_wip.png

I bridged the value gap between the darker shade in the foliage and the next one. I'd edit the tile as well but I can't really reassemble the mockup to check how it would work.

thx man, i will try it out

Please use the Modify button in the future, and try not to quote images if you can avoid it.  Thanks!!

49
Pixel Art / Re: [WIP]my mock-up
« on: August 18, 2007, 03:50:06 pm »
Wow.

Looks like a rather beautiful environment, really, I hope you don't lose your will to work on it anytime soon. However, the dirt seems to fade with the. yellow grass/rocks kind of awkwardly, one of my only few criticism here. That, and you might have to anti-alias/AA or darken that bright shade on the tall grass.

Thx for reply....
Can you help me on that?
the problem is  i am running out of colors...... 
I the limitation is 31+trans, and after i optimize it, it uses 20 already......
I still got water and charactor to fit in the remaining 11 color
T_T

50
Pixel Art / my mock-up (Done)
« on: August 18, 2007, 03:38:12 pm »

Still have quite a lot to do~~~

hope i can finish the enviornment and gui 2day. ^_^


It's my alpha release, i will tweak it a bit 2morrow, that's it for 2day~ ;D

=====================================================================
Update:



optimized the color, i think it stands out more then before

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