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Messages - yueprofile
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11
Pixel Art / Re: Warrior practise
« on: May 18, 2008, 05:41:07 am »
Realistically speaking the armor plating adds way too less thickness to the character, however, the muscles are so amazingly oversized that it compares. The only issue left is those too big hands and too thick arms. Please include the animation frames next time, so I can actually analyze your sprite more thuroughly.

hi thx for the feed back

i feel the same way when i was doing the armor...
and i also think the left arm is a bit misplaced

i included the frames, pls give more suggestions thx

To me the body does not fit the head, i think the face looks pretty young and the body looks like a strong developed man body.  It also looks like the head is colored differently than the rest of the body and it makes his head looks like its pasted on a different body.  The body is much more red while your head lacks that same amount of color and detail.  Looks better with the armor on, but I agree the arms are too big and the hands too large.

there is reason for the head and body difference
although it's a very bad reason

i was actually working on a anime like 2 head little character
then i changed my mind after i finish the head- errr
and i didnt feel like to go back to change the head again - smack==

thx for your opinion

Is this really how you work? Is this your process? from smal head to musclebody then armor on top on a ds mockup? Do you come from a sprite editing background?

The muscles are mostly invented, and I find the 'anime head on a body builder' effect kind of garish. The lighting on the armor is ok yet on the whole the pose and how the plating falls on the body parts suggests you are not clear on the volumes of the body parts. As mentioned, the head is not very well connected to the body, regardless of the style clash.

hmmm no, just showing when different layer are turned on/off
the reason why i seperate the head/hair/body/armor/weapon is that i want to switch moudules
to change outfit of the character

my back ground.. hmmmm no.... this is my first half year on pixel art or any kind of art =_=b
i was a programmer before, so i kind of dont have background -.-

anatomy is one weakness of mine, i actually looking at anatomy books when doing this one
and obviously i still get it wrong, i guess it just take time to be good

would you like to do some editing if you have time?
 thx

=======================================================
to all

here is a question, the mock up i wanted to do is kind of a side scroller fighting game
should i go with very muscly style or more anime cuty style? what do you guys think?

12
Pixel Art / Warrior practise
« on: May 17, 2008, 07:09:18 pm »

images

C&C pls

13
Pixel Art / Re: Young Angel warrior
« on: April 16, 2008, 03:43:31 pm »


Rough edit, if this is a girl now, I think you could work on the face more. The positioning of the eyes are very skewed and doesn't make much sense, probably breaking you're way of pixelling but it just looks anime to me, if so this is how I'd go about it. Hope this helps.

I think you're using too many colours for the eyes, you're light grey might as well be white and your lightest skin shade isn't so necissery unless you want to use if for highlights. Then I think it needs to be a tad lighter.

But all in all, good progress keep it up :)

Thx man, i will do something today

14
Pixel Art / Re: Young Angel warrior
« on: April 15, 2008, 12:05:05 am »




This is a male or female?

If male the hips are too wide and the upper body too slender. And the chest looks like breasts.

If female the shoulders are too broad and the forearms a tad too thick.

he was male....
then concept changed, became female now that's why i modified it to more female like
any how, thx i will do some modification base on your suggestion tomorrow

15
Pixel Art / Re: Young Angel warrior
« on: April 14, 2008, 08:18:46 pm »
updated in the original post

16
Pixel Art / Re: Young Angel warrior
« on: April 14, 2008, 02:00:39 pm »
did a very quick and dirty edit



I know proportions aren't supposed to be realistic in this, but I just had to shrink that head. Better to shrink the head then try and rework the entire body, which looks better overall.

Leveled out eyes, put more definition in face
made the wings level around where they should be on the back. As you have it now his left one (our right) is coming out of an awkward place.

Beefed up bicep area a little, it didn't match the thickness of his forearm. Actually in my edit the forearm/hand is still a little too big and his armlet thingy has a curve in it, which makes him arm look bendy, not good. I found this pic that might help on the anatomy.
http://images.amazon.com/images/P/B0000VD12I.01.LZZZZZZZ.jpg
Of course you'd probably want to tone it down but it's a start.

I forget what else I did here but I guess the picture speaks for itself. This design and style kinda remind me of an Akira Toriyama design, which is a good thing.


thx man, i will post update shortly

17
Pixel Art / Re: Young Angel warrior
« on: April 11, 2008, 11:17:38 pm »
ALl i can see is that the blue eye is a bit too high,, and the entire arm, while well drawn, is out of proportion with the body. It should have more volume, and maybe the upper arm should be longer, which would require the redrawing of the entire arm.

thx, i actually noticed that too

did an update hehe

18
Pixel Art / Young Angel warrior
« on: April 11, 2008, 06:08:57 pm »
--->


did it yesterday.. i always have problem with eyebrows.....
can anyone show me some tips?

C&C welcome

thx

19
Pixel Art / Re: WIP castlevania style prac
« on: January 05, 2008, 01:33:43 am »
hello i am back from vacation, here is a little bit of update
will work on it more over weekend ;)


20
Pixel Art / Re: WIP castlevania style prac
« on: December 26, 2007, 05:27:42 pm »
guys i am open to any crits  and i dun think i am good enough to catch everything from the Castlevania style
maybe i should change the name of the topic if it really disturb you guys

Okay, so let me dish:

First thing that strikes me is that his proportions look too 'real'. I mean. When you think Castlevania or other anime inspired designs, the character mostly have these supermodel-like porportions, with longer limbs and torsos. Second thing is that the pose, altough correct, looks a bit uninsteresting to me. Maybe you should experiment with perspective a bit more?
i agree, the poses are always my weak point,  if you dun mind, could you show me some draft mock up?


Figuring out what "castlevania style" is seems on topic for a thread called "WIP castlevania style prac".
If I showed my distaste for anime a little strongly, sorry  :-\

yueprofile: you should have probably posted this in the art thread first. then you could post it in here when there's actual pixel art to speak of..

good idea, i didnt think of it... maybe admin can move it?

That's quite true. I hope we see some pixel art in this thread soon otherwise I'll... lock I guess?

i am on vacation trip
pls wait until after newyear, thx

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