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Messages - A2J2TIWARI
Pages: 1 ... 6 7 [8] 9 10 ... 21

71
Challenges & Activities / Re: The Daily Sketch
« on: October 28, 2015, 03:07:46 pm »

72
Pixel Art / Re: Artwork for 2d Survival Game
« on: October 17, 2015, 07:21:36 am »


I wasn't really like what I made. Tried new palette and little different style. I might change palette again to make it similar to Sohei's latest piece.

73
Pixel Art / Artwork for 2d Survival Game
« on: October 14, 2015, 03:05:28 pm »
Hey guys,

So I am working on a small project named Rubaka and I plan on getting it published on all platforms - PC, Android and Iphone. So I need your help improving the artwork that I have and become much much better artist with this game.

What I currently have is not to my liking really. I want to improve it as much as I can and as soon as possible.

Not happy with colours and forms.



Rest of the art:

Tiles

Having issues with titling. Would love some help.

Health Bar and Skill Slots:


Player animations:




74
General Discussion / Re: Programmers, where do you find them?
« on: October 13, 2015, 08:02:43 pm »
Haha RAV, so poetic!

Anyways, lots of programmers replied seeing the ads and especially my art. I am very happy that people actually like the artwork. I have collaborated with one programmer. When I sent him the contract, he got uncomfortable and said it's very silly to have contract for such mini games which probably won't ever earn income. So as I had mentioned, the idea of contract was rather silly...

75
General Discussion / Re: Programmers, where do you find them?
« on: October 11, 2015, 04:22:21 am »
Thanks a lot everyone!

I have posted ads on TiGForums, IndieDb, Unity, Kongregate and Reddit. Three programmers have shown interest in the project so far.

Great points made by everyone - I understand that nobody likes to just see an idea but little dedication towards it to see professionalism, know that they are serious about the project and the person who will be investing whatever(be it programming or art) will not go to a complete waste. I do try to create as much art as I can before asking programmers to join me and they always appreciate the effort. I used to be on BYOND all this time to create games, but now that I need to publish my game PonjiRo(https://www.facebook.com/PonjiRo) on iOS and Android markets, I need programmers who can help me with that.

RAV had mentioned 'trust' in one of his replies and that's what I want to bring up. How do you build up trust with a complete stranger? I on my part used to trust the other person completely, but just two days ago had a heart breaking experience. So what's the solution? How can you trust a stranger(artist or programmer) with all your ideas and hope that nothing will go wrong. I am meditating on the idea of having a Collaboration Agreement signed before getting into any business, starting with PonjiRo. But at the same time I wonder if it will seem as if I am taking this project way too seriously and expect a lot from it, even when there is nothing outstanding about the game.

I would like to know your opinions etc on this.

76
General Discussion / Programmers, where do you find them?
« on: October 10, 2015, 01:06:43 pm »
As the title says, where do you guys(Pixel Artists) find programmers to collaborate with to make your own games? What do you keep in mind while collaborating and do you guys come into contracts with each other?

Thanks much.

77
Challenges & Activities / Re: The Daily Sketch
« on: September 28, 2015, 07:08:08 am »
Going to post daily from now on.

Day 1:



78
Challenges & Activities / Re: The Daily Sketch
« on: September 13, 2015, 12:12:35 pm »
@wolfenoctis    I have become a huge fan of yours! Great work!

20-30 minute work.


79
General Discussion / Re: iOS Related
« on: September 09, 2015, 03:42:17 am »
Thanks Gil! I read the thread and i have reached the conclusion that I can make the graphics any size and those will be just upscaled by the engine to fit the screen size. And the graphics wouldn't be ruined either.

Am I correct?

80
General Discussion / iOS Related
« on: September 06, 2015, 07:20:25 am »
Hello everyone!

So I am making graphics for iOS game and I am rather confused about the resolutions. The resolutions of iPhones(4s,5s,6 and 6+) are ridiculously high for me to be able to make anything that size... I am sure it can be problem for anybody. So I wanted to know how to tackle this problem... what sized graphics should so that they look the same(good) in all iPhones. I saw Iphone Mockups by Slym and the size of mockups were - 512x176.

The character size and platform sizes I am currently making are 64x64 currently. What size the backgrounds, foregrounds, GUI etc should be?

Help me out please!

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