Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - locust
Pages: 1 [2] 3

Pixel Art / Re: [wip] fighting game mockup
« on: November 03, 2007, 01:51:32 am »
ok, ive finished the portrait and changed the pavement and added sewerstuff. Croped the canvas, i feel better with the hud now.
Any crits?

Challenges & Activities / Re: Mockup Frenzy #5: Horrorween!
« on: October 25, 2007, 12:28:54 pm »
Darien: perhaps lighten the background, its very dark and its hard to see anything...

Pixel Art / [wip] fighting game mockup
« on: October 22, 2007, 01:12:10 pm »
been doing a feeling i need some support from the forum, cc greatly appreciated...

the players are in need of some top body/arm revamp i think...for the least...


kinda crappy update, added texture on the road and made minor changes to the playersprites...i dont think im gonna keep em but i like the pants :)


started portraiting...


he who makes himself a smaller canvas rids the pain of beeing a background :)
i have to put something there just to make use of parallax scroll erotica.
shady foreground perhaps...
the portrait head doesnt really fit with the body, and that damn ball hand...

all: thanks for the kind words! and im gonna try to adress the issues marked by youall.

Challenges & Activities / Re: Mockup Frenzy #3: Game Boy De-Makes!
« on: September 27, 2007, 10:22:42 pm »
Yea, I was wondering if you could pull it off with a Pole Position-style 2.5D engine, but I don't think convincing buildings would be possible in that case.

actually, the gta1 (the dino engine) engine is 2,5 d, isnt it? i have this "programming sketches"  and he yalks about how he programmed it to look like 3d but when infact it was some kind of scaling.

2D & 3D / Re: Official OT-Creativity Thread 2
« on: September 27, 2007, 11:50:31 am »
junkboy: thats, happy? Her head looks a little wierd...and our right looks like it hand clenches with no force. but really nice pic, so youre the one who made the gfx for force majeur :D. var i göteborg bor du, jag bor me här :)

Pixel Art / Re: The Sad Zombie
« on: September 26, 2007, 11:57:44 am »
i have to say, this dude looks, spot on like me :)
the second scrawny zombie

2D & 3D / Re: Official OT-Creativity Thread 2
« on: September 26, 2007, 02:22:12 am »

Challenges & Activities / Re: Mockup Frenzy #3: Game Boy De-Makes!
« on: September 25, 2007, 08:28:34 pm »
hehe im actually gamemakin this...and yeah thats a good idea :)

Challenges & Activities / Re: Mockup Frenzy #3: Game Boy De-Makes!
« on: September 24, 2007, 06:04:37 pm »

Pixel Art / Re: locust dump thread
« on: September 24, 2007, 05:52:50 pm »
thanks for the replies

Adarias: yeah i hear ye aboot the car perspective, guess drawing it in 32 different angels is for me to do. hehe

Phlox: thats the corrent way to do it i guess, but i really liked the 2 circles attached to the front. thanks for edit though...even if its a small one :D

Pages: 1 [2] 3