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Messages - Stefano
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11
Pixel Art / Re: low res run cycle
« on: January 13, 2010, 09:09:01 am »
Hum. I'm not the best person to offer animation critique but as far as I can notice, during the stop animation the character should trying to counter the inertia of the running movement by throwing some of his weight to the opposite direction (leaning a bit back for instance). Currently, it looks like he's getting electrocuted or something like that.

I'm sorry I can't pinpoint it more precisely, as I'm not a very well trained animator. Let's hope it makes sense to you. ;)

12
Pixel Art / Re: Female Portrait
« on: January 07, 2010, 11:57:58 am »
I know you've considered it done, but since you posted it just today, I'll just fire away nevertheless.

Firstly, can we see the photographic reference you've used, so we can offer proper critiques?
I think her neck is a bit wide, but that could be just your interpretation of the light. Also on her neck, there're 2 lighter spots that seem out of place.

Another thing: your dither is making way too noisy transitions, for that much skin colours.
Maybe these things are contributing to the issue:

1. On the top circle, a colour darker than colour 1 is touching colour 2, creating cleared borders between pixels.
2. The transition between colour 1 and 2 could be less drastic. On the other hand, the contrast between colour 2 and the darker tone is quite bland. Lightening colour 2 could be the solution.
3. Try to study more dithering patterns, so you'll have enough tools to make transitions smoothly when things get rough. For instance:


Anyway, I hope your friend enjoys her gift!

13
Pixel Art / Re: Mock up
« on: January 07, 2010, 11:21:39 am »
Since your mock up uses such a simple and delightful style, I didn't quite mind that the sign was just standing in front of the pole al all! In fact, the bolts kind of takes some of the delightful simplicity out (cute straps, instead of cold sharp nails?).
If anything, I would say the plaque is a bit huge if compared with other "equipment" such as the stair.

I love the "mossy" and fluffy grass!

Like Dusty, by looking at this piece, I also thought of Kenneth Fejer (♥) and some of the Eyemaze's (also ♥) stuff, more specifically Dwarf Complete (dunno why, exactly).

14
2D & 3D / Re: Official OT-Creativity Thread 2
« on: January 07, 2010, 10:13:16 am »
Thanks Dex and Linx!
The thing is, this just is a "humanization" of a cartooney character (Tomelirolla) from a group of Brazilian animators called "Mundo Canibal", so I don't want to invest too much time on it.

But I will definitely start to show you more stuff on this topic.  :y:

15
2D & 3D / Re: Official OT-Creativity Thread 2
« on: January 06, 2010, 08:56:41 pm »
Very cool indeed, HMC!

Please dont hurl (quick sketch that may or may not be finished):



16
Pixel Art / Re: [WIP] Pixel Joint Challenge: Copy Helm!
« on: January 06, 2010, 08:35:35 am »
It's clear to me that in the pursuit to emulate Helm, you ended up making your own thing with a Helmish influence and consistently improve your art along the way. I don't know if it was on purpose, but as you chose this specific type of head tilt, nose length and facial features ratio, it holds a remarkable resemblance to Byzantine iconographic art. Very cool!

17
Pixel Art / Re: Dithering practice.
« on: January 06, 2010, 08:17:04 am »
Thank you Helm!

Took me a while, but I can see what you mean now (I think): my affliction to organize the patterned gradient and finally understand dithering resulted in too well defined rows and columns, as if it was printed by an horizontal moving print head.
I did try to sort of zig-zag or offset some dither pieces a little bit but it didn't look right, so I kind of gave up in the process. I'll try some more, now that you've mentioned it.
I think the black and white also contributes to the dot-matrix printer overall feel, but I chose it as a personal challenge, as it seemed to be harder to achieve good results with more contrasting colours.

One thing I now know for sure: learning how to dither is not a mechanical, uniform and linear process like I figured it would be. Even after studying it quite a bit, there's plenty of room to using the technique to your favour or completely destroying your piece.

Back to work now.  ;)

18
2D & 3D / Re: Cherry Darling from Planet Terror
« on: January 02, 2010, 04:22:04 pm »
Wow! Super-gorgeous! I love it (mesh included).
I could definitely recognize Rose McGowan even if I didn't know the character. :y:

Nitpickingly speaking, I noticed you have narrowed her head breadth a bit (oh, it's quite wide!), and that has given her a faint Teri Hatcher aura. As I said, just nitpick silliness, to make my comment less uninteresting.

19
Pixel Art / Re: [WIP] Process of a Girl
« on: January 02, 2010, 03:55:21 pm »
She's looking good, Flaber! But I think still might be able to provide some useful tips:

1. I think you need a more solid anatomic base (one where all muscles, bones and cartilage look believable) before you move on to the details. You can use the wide nose bridge and far apart eyes (Avatar influence?), but IMO you still need that convincing base. Loomis' book can help you on that task: http://www.scribd.com/doc/501782/Andrew-Loomis-Drawing-the-Head-and-Hands
2. Hair often look more natural if you focus on the main volumes, instead of individual hair locks (link to a picture from the same book).
On the other hand, the "entangled vines" look you're using on you latest image looks a lot more interesting than using a raw classical approach. Maybe trying to mix both?

Quick doodle to show what I mean:

Mine ended up looking a little bit like Farscape's Chiana  ;)

Anyway. Those are my five cents. Good luck!

20
Pixel Art / Re: Fighting Bird...
« on: January 02, 2010, 01:27:25 pm »
Focusing on the dither itself: IMO, I think you're using it gratuitously.
As far as I could understand this technique (I'm also studying it), logic tells me that dithering would be useful and justifiable in three situations and both involve working with very limited palettes:

1. You may dither two colours together (50% - 50%, like you did on your 1st image) to create the illusion of a third colour. In your case, some colours were created exclusively to be used in the dither, thus defeating the purpose of expanding the palette! In the beak for instance you could've simply just used a lighter solid (non-dithered) orange as shadow, since it isn't required anywhere else as a dark orange.
2. Also, when you don't have loads of colours available, you inevitably will have to put two clashing colours together and make transitions between them look as smooth as you can. Arachne's work is definitely a good reference on this subject. Make sure you check it out!
3. You may also mix both of them! But it's hard as hell. :D

Check out the image bellow. It uses a Amstad CPC 16 colours palette, wich is pretty small for 160 x 200. It exemplifies all dithering features and looks pretty good.

(Image by Tocky)

Finally, it's needless to say that some artist have the ability adapt these "rules" and produce the most beautiful pieces (and that's the whole point, isn't it?).
So start studying them, but never be afraid to do lots of experimenting on your own.

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