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Pixel Art / Re: Small game sprites- no.1: a tree!
« on: March 18, 2012, 09:53:45 pm »
Facet: I'll try both options and do some mockups. Gotta make sure everything clicks together!
jams: the default material has stayed exactly the same. It's just that using typical Blender Lighting it looks like cheap shiny plastic. Like I said, it's all in the global illumination- it makes materials behave differently.
I changed the trunk a bit before reading your post and now I've added two pixels at the top. I'm not sure if it made a difference, really :/
Anyway, some animation!
jams: the default material has stayed exactly the same. It's just that using typical Blender Lighting it looks like cheap shiny plastic. Like I said, it's all in the global illumination- it makes materials behave differently.
I changed the trunk a bit before reading your post and now I've added two pixels at the top. I'm not sure if it made a difference, really :/
Anyway, some animation!